I did a little bit more to the model, but in all reality - I don't intend to waste anymore time on it. I never intended to bring the model this far to begin with. However, I'm not going to just throw it away, I am releasing it for anyone that wants to mess with it. I don't want you to be disappointed though so I am going to tell you everything that is wrong with it right now.
1) suffering from humpty-dumpty syndrome in side-view (that's what I get for starting with a cylinder)
2) top of head and bottom of feet do not exist
3) UVs are mapped horribly
4) mesh needs more edge loops in turning points if you intend to animate it
5) the foot needs a seam to separate front and back and then to be properly UV mapped accordingly. The foot is also way too long
6) arms are too long
7) face needs to be extruded and subdivided
the mirror has not been applied so actually only half the model is UV mapped
Fix these 8 issues (at least) and you will have some kind of Ranger model to play with. Have fun.
what is good about this model?
1) all UVs are pinned so you can add loops and unwrap all you want without having to reposition all the UVs
2) there is a modicum of decent topology
3) it was made in 2.49b and is nothing but a mesh so it should be editable in basically any blender
4) the poly count is very low
when I look at him in front view I think: Go ahead and shoot me. Maybe he would be useful as target practice or something.


The Model .blend and skin file
1) suffering from humpty-dumpty syndrome in side-view (that's what I get for starting with a cylinder)
2) top of head and bottom of feet do not exist
3) UVs are mapped horribly
4) mesh needs more edge loops in turning points if you intend to animate it
5) the foot needs a seam to separate front and back and then to be properly UV mapped accordingly. The foot is also way too long
6) arms are too long
7) face needs to be extruded and subdivided

Fix these 8 issues (at least) and you will have some kind of Ranger model to play with. Have fun.
what is good about this model?
1) all UVs are pinned so you can add loops and unwrap all you want without having to reposition all the UVs
2) there is a modicum of decent topology
3) it was made in 2.49b and is nothing but a mesh so it should be editable in basically any blender
4) the poly count is very low
when I look at him in front view I think: Go ahead and shoot me. Maybe he would be useful as target practice or something.


The Model .blend and skin file
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