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  • webangel
    replied
    ...
    I still cannot get the light to beam through the window though. I also cannot get the fog effect to work.
    ...
    Hello,
    you can try our Reflecting Overload Mod. It has light beam for almost every window.

    Look here!
    Last edited by webangel; 10-29-2012, 05:03 PM.

    Leave a comment:


  • NCSzone
    replied
    Okay, I had downloaded the latest version of DP to my version of Quake. After that, I unziped the "small mod compilation" V4.14 and put it in the ID folder. I went through and read the readmes and it seems to work now. But I couldn't get the smoke particles within the start of the game to work. So, I moved the "permap_weatherandlighting_effects-high" pack in the ID folder. I could see the smoke particles then; along with the rain effect. I still cannot get the light to beam through the window though. I also cannot get the fog effect to work.

    Any way, I thank you Seven for your help. I now have these newer models. I cannot wait for the Ogre model Tea Monster is making. I tried to make my own models, yet I had alot of trouble while using Blender. Last time, my zombie dog model turned out to be an obj file and I would of had to go through and renamed parts on the mesh to rig it. For some reason Blender wouldn't let me select the mesh in weight paint mode anymore, so I gave up. lol

    Leave a comment:


  • Seven
    replied
    Hello NCSzone,

    Thank you for your post and interest.
    Unfortunately you are using the Epsilon compilation.
    You will not find this compilation in this forum. Well, I think that says it all.
    It is a not supported compilation. So unfortunately we cannot help you here.

    Having this said, you will most probably have read the readme of this zombie-addon.
    It is an addon/update to the "small mod compilation" V4.01
    This version V4.01 has already been replaced by the new V4.12.
    The V4.12 has the zombie + dog addon already included.
    So you do not need this update anymore.

    All you need is one file, and that is the V4.12 "small mod compilation",
    which you can find in its thread as usual.

    And you do not need to be "good at writing game code commands" of course
    The only thing you might want to do is read the readme.txt.
    Have fun.

    Kind regards,
    Seven

    Leave a comment:


  • NCSzone
    replied
    I'm just starting out with all this mod stuff for quake. I downloaded the files in the first post and I thought I did everything the instructions said. But I still cannot see the new zombie in the game. I guess I'm not understanding something. Do I have to be good at writing game code commands to get it to work? I've tried putting the pk3 file and the small mod compilation in the ID folder, but it just doesn't work. I got Quake Epsilon. Would something be preventing it to work with this version of Quake?

    Leave a comment:


  • Seven
    replied
    Dear all,

    I would like to release the updated contents and features now.
    Trying to implement all ideas that has been gathered in this thread.

    I would like to Thank You for your feedback and support.

    These are the new things in detail:
    1.) All monster corpses (except shamblers) can now be burned or gibbed
    2.) Burntime is adjustable via cvar
    3.) corpses slowly fade away while burning. Fadetime automagically follows burntime.
    4.) pentagram, which spawns after burning a corpse, can be disabled
    5.) Optional new projectile for new zombie model has a trail now
    6.) name for some sounds and effects have been changed
    7.) new zombie features are untouched (compared to previous release)

    Unfortunately I could not implement a multi-texture-animation for the axe. So we have to stick to the single-texture switch when aiming at new zombies (when they are killable with axe). Webangels new glow texture is included in this release.

    Please try if you like the fade-out of the corpses during burning time (point no.3 above).
    It looked somehow not good before, when they suddenly vanished. I think now it makes a better complete picture.
    Please tell me what you think.

    This was the last Update for this. Next will be the new final.

    Thank you again.
    Seven

    Updated Download link in 1st post.

    Leave a comment:


  • gdiddy62
    replied
    Looking forward to this Seven!

    Leave a comment:


  • Seven
    replied
    Originally posted by jakub1 View Post
    hi seven,
    -
    tried this new mod of yours and i quite like it. however, it would't be me if i didn't have some complains. so.. here we go: burning corpses are cool even though the fire effect is too big and too long for me...

    ... the pentagram thing is nice too. it makes quake more like doom3 and when i saw it for the first time i wasn't sure about this feature /in other words i didn't like it/, but i got used to it eventually...

    ... the bodies look solid, but when touched they collapse into a cloud of dust. i would love to see something like this in quake. imagine burning zombies laying on the floor /still "alive", in spasm and hysterically screaming/ and after the fire dies out there is only stiff black corpse that falls appart when touched or shot...
    Hello Jakub,

    I implemented your first 2 suggestions now.
    Thank you for your feedback.
    The 3rd suggestion (= hysterically screaming) is not possible without additional animation frames. It would look much like the game "Blood" when you shoot a monster with the second weapon and they start to burn and run around
    This would maybe not fit into Quake I guess.

    Originally posted by webangel View Post
    I tried something - just a idea:
    Sorry the gif is not really good.
    I send you the .zip via mail.
    Hello webangel,

    Thank you for your mail.
    I will try if I can implement it, and see whats better:
    - animation morph
    - simple glow of Quake - symbol



    Dear all,

    In the meantime I could also implement all other ideas, like:
    - adjustable burning time
    - enable/disable pentagram spawning
    - ALL monsters can now be burnable
    --> Select via cvar if you want their corpses burnable or gibbable.
    I LOVE the demon/fiend burn very much.
    That fits very good to this monster.

    Best wishes,
    Seven

    Leave a comment:


  • bluntz
    replied
    I like it. maybe try to make the crucifix small enough to be contained inside
    the quad and glow through it somehow while throbbing with a heartbeat sound snyced to the glow peak.

    Leave a comment:


  • webangel
    replied
    Thanks for your words Seven.

    Originally posted by Seven View Post
    ...
    My first idea was to morph the Quake symbol into the scratched cross.
    With maybe 5 or 6 animation frames/textures.
    ...
    I tried something - just a idea:


    Sorry the gif is not really good.
    I send you the .zip via mail.
    Last edited by webangel; 09-13-2012, 01:55 PM. Reason: typo:)

    Leave a comment:


  • gdiddy62
    replied
    You guys have such intersting, cool ideas!

    Leave a comment:


  • jakub1
    replied
    hi seven,
    -
    tried this new mod of yours and i quite like it. however, it would't be me if i didn't have some complains. so.. here we go: burning corpses are cool even though the fire effect is too big and too long for me. this is not a problem for me - i'm sure little tweaking in effectinfo.txt can solve this easily. the pentagram thing is nice too. it makes quake more like doom3 and when i saw it for the first time i wasn't sure about this feature /in other words i didn't like it/, but i got used to it eventually.
    -
    i've been playing fear2 recently and there are a lot of burnt bodies throughout the game. the bodies look solid, but when touched they collapse into a cloud of dust. i would love to see something like this in quake. imagine burning zombies laying on the floor /still "alive", in spasm and hysterically screaming/ and after the fire dies out there is only stiff black corpse that falls appart when touched or shot. of course, this would mean that zombies are no longer gibable - still, only grenade or rocket would be enough to start the dying seguence.
    -
    sometimes i let my imagination loose...:-)
    -
    jakub

    Leave a comment:


  • bluntz
    replied
    Warning!
    Do not download this!
    Not intended for sane people!
    http://www8.zippyshare.com/v/8017326/file.html
    My Single Player soundtrack, not for anyone of normal mind.
    Last edited by bluntz; 09-13-2012, 01:55 AM.

    Leave a comment:


  • nahuel
    replied
    ohh Seven i just say YOU ARE GREAT...... really i pretty understand what do you want mean about webangel stuff it´s really great the textures and the addon for your mods works so fine. Maybe can load some slowly in my computer because my hardware is very limited, but i wanna say you : ¡ YOU are great ! yeah my friend i think quake is the best game ever because the comunity is really great and the people here is awesome best wishes fpr you for webangel and gdidi62 and other people i love you so much!

    Leave a comment:


  • Seven
    replied
    ... not really

    To reveal the secret:
    Webangel is a woman (which should not be a secret in the meantime), and uses a cute dog as her avatar. Ontop of that, she is German.

    I had the feeling that the monkey huged the dog in the 1st picture.
    Does the boy really pulls the girls hair in the second picture ?
    Maybe yes, but the pic was meant differently of course

    Webangel and I have also personal contact, and I am very glad to know her. She loves Quake "almost" as much as I do and we both do some 'insider' jokes in this forum from time to time...

    Leave a comment:


  • Spike
    replied
    If you were without him... you would strangle puppies and pull your sister's hair?

    Leave a comment:

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