as mentioned in rooks thread http://quakeone.com/forums/quake-mod...erquake-3.html
I've been working a bit on a borderlands style mod.
If it lives up to the name, I plan on calling it quakelands.
But for now its simply hubQuake.
You can keep track of my progress here,
Gnounc's Project Graveyard
or download it here.
https://gitorious.org/hubquake
It's a single file addon that requires FTE.
maps/.ents are provided and necessary as well, for the exit spawning.
place the maps folder in your id1 folder.
Conversion to a standard mod is straightforward, but tedious, as you have to
track down the functions and paste in the new innards.
To play, throw the src file in id1 and use
fteglqw.exe +addon0 hubQuake.dat
fte will compile it for you and shove it in the fte folder.
Enjoy.
I've been working a bit on a borderlands style mod.
If it lives up to the name, I plan on calling it quakelands.
But for now its simply hubQuake.
You can keep track of my progress here,
Gnounc's Project Graveyard
or download it here.
https://gitorious.org/hubquake
It's a single file addon that requires FTE.
maps/.ents are provided and necessary as well, for the exit spawning.
place the maps folder in your id1 folder.
Conversion to a standard mod is straightforward, but tedious, as you have to
track down the functions and paste in the new innards.
To play, throw the src file in id1 and use
fteglqw.exe +addon0 hubQuake.dat
fte will compile it for you and shove it in the fte folder.
Enjoy.
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