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Z-Fixed Quake v0.9
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Where iz download? :<
I presume these are compiled for transparent water also?
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killpixel, could you please share those debugged models you fixed for weapons of both mission packs?
i found orions debugged models for ID1 through your thread, and i really like using them with my classic quake setup
and its a shame when playing MPs that mp weapons arent debugged, so id love to also have debugged mission pack weapons too
so could you please share those reskinned weapons for mission packs you did?
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Hi Killpixel,
I can only agree to what jakub said and support your idea behind your project.
Even though it is somewhat hard for me to see the differences (at least in your screenshots).
But you can believe in jakubīs words, he has sharp eyes and the right sense for it
Good luck for your project.
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Originally posted by jakub1 View Posthi killpixel,
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i tested these fixed maps and it's cool addition to ultimate-quake-experience. thanks. there are still some misaligned textures left... not much... a few - i'm still colecting pictures. more to come soon.
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jakub
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hi killpixel,
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i tested these fixed maps and it's cool addition to ultimate-quake-experience. thanks. there are still some misaligned textures left... not much... a few - i'm still colecting pictures. more to come soon.
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jakub
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Your z-fixed maps were driving me crazy, as NOTHING was fixed!!!
@splitterface - I had intended to do a version with colored lights and vis'd water...of course, people will have to compile the maps themselves from now on
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nice idea killpixel. are they vis'd too or not? if not, could you make versions too which are vis'd?
cuz i love being able to have transparent vis'd water surfaces, and i like the fixes you did...
but id hate to have to miss vis'd water surfaces
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Your z-fixed maps were driving me crazy, as NOTHING was fixed!!! I still saw all the errors every time I replaced one in my PAK file and then played it???
Then, it hit me... I have pak2.pak's with all the water vis'd maps in every id1 directory I have, hehehehe! OOPSIE's
Nice job on the tidying up of stock Quake KillPixel,
- damage_
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Originally posted by R00k View PostThe sad thing is that, one cannot 'legally' distribute a fixed .bsp. Now i'm not gonna blow any whistles but those misaligned textures are still copyright material. Providing a pack of all maps, with original textures allows one to download a client then download a map pak thus sidestepping the need to buy Quake in the beginning.
EDIT:
At any rate, thanks to KillPixel for the long cumbersome task of fixing these mapsLast edited by KillPixel; 01-21-2013, 12:41 PM.
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I think this is a great idea; something id_software could have done back in the day. The sad thing is that, one cannot 'legally' distribute a fixed .bsp. Now i'm not gonna blow any whistles but those misaligned textures are still copyright material. Providing a pack of all maps, with original textures allows one to download a client then download a map pak thus sidestepping the need to buy Quake in the beginning.
Providing just the .map files allowing each individual to 'process' their own maps, would be sufficient.
At any rate, thanks to KillPixel for the long cumbersome task of fixing these maps
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Originally posted by Zop View PostYou posted these fixes back then, right? At least, I remember this picture.
I doubt it's changed since I made maps, so... an easy way to check HOM is to noclip outside the level and look in. If you can see the inside of the level, then it's ok. If you see the ceiling/floor/wall texture, like it was a solid block, then there's a leak.
I don't know when I'll get the time to scour the maps for that other 0.1% so I thought I'd post what I have as beta simply because they're playable and I might get lucky and someone could point out some issues I missed, having another pair of eyes is helpful sometimes.
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