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Z-Fixed Quake v0.9

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  • Spiney
    replied
    Ah, the second page one, I thought those were only the weapons Thanks!
    Last edited by Spiney; 03-02-2013, 04:26 PM.

    Leave a comment:


  • damage_inc
    replied
    Originally posted by Spiney View Post
    Where iz download? :<
    I presume these are compiled for transparent water also?
    LOOK at the word "Enjoy" in yellow in killpixels's post

    Leave a comment:


  • Spiney
    replied
    Where iz download? :<
    I presume these are compiled for transparent water also?

    Leave a comment:


  • talisa
    replied
    thanx killpixel

    Leave a comment:


  • KillPixel
    replied
    Good luck for your project.
    Thanks Seven, it'll be nice when this is done and out the door.

    Originally posted by splitterface View Post
    killpixel, could you please share those debugged models you fixed for weapons of both mission packs?
    Enjoy!

    Leave a comment:


  • talisa
    replied
    killpixel, could you please share those debugged models you fixed for weapons of both mission packs?

    i found orions debugged models for ID1 through your thread, and i really like using them with my classic quake setup
    and its a shame when playing MPs that mp weapons arent debugged, so id love to also have debugged mission pack weapons too

    so could you please share those reskinned weapons for mission packs you did?

    Leave a comment:


  • Seven
    replied
    Hi Killpixel,

    I can only agree to what jakub said and support your idea behind your project.
    Even though it is somewhat hard for me to see the differences (at least in your screenshots).
    But you can believe in jakubīs words, he has sharp eyes and the right sense for it

    Good luck for your project.

    Leave a comment:


  • KillPixel
    replied
    Originally posted by jakub1 View Post
    hi killpixel,
    -
    i tested these fixed maps and it's cool addition to ultimate-quake-experience. thanks. there are still some misaligned textures left... not much... a few - i'm still colecting pictures. more to come soon.
    -
    jakub
    Nice. I admit that fixing the misaligned textures was somewhat of an afterthought. Thanks for hunting the rest down for me!

    Leave a comment:


  • jakub1
    replied
    hi killpixel,
    -
    i tested these fixed maps and it's cool addition to ultimate-quake-experience. thanks. there are still some misaligned textures left... not much... a few - i'm still colecting pictures. more to come soon.
    -
    jakub

    Leave a comment:


  • KillPixel
    replied
    Your z-fixed maps were driving me crazy, as NOTHING was fixed!!!
    That made me choke on my burrito (???)...thanks for that

    @splitterface - I had intended to do a version with colored lights and vis'd water...of course, people will have to compile the maps themselves from now on

    Leave a comment:


  • talisa
    replied
    nice idea killpixel. are they vis'd too or not? if not, could you make versions too which are vis'd?

    cuz i love being able to have transparent vis'd water surfaces, and i like the fixes you did...
    but id hate to have to miss vis'd water surfaces

    Leave a comment:


  • damage_inc
    replied
    Your z-fixed maps were driving me crazy, as NOTHING was fixed!!! I still saw all the errors every time I replaced one in my PAK file and then played it???

    Then, it hit me... I have pak2.pak's with all the water vis'd maps in every id1 directory I have, hehehehe! OOPSIE's

    Nice job on the tidying up of stock Quake KillPixel,
    - damage_

    Leave a comment:


  • KillPixel
    replied
    Originally posted by R00k View Post
    The sad thing is that, one cannot 'legally' distribute a fixed .bsp. Now i'm not gonna blow any whistles but those misaligned textures are still copyright material. Providing a pack of all maps, with original textures allows one to download a client then download a map pak thus sidestepping the need to buy Quake in the beginning.
    You are absolutely right, that totally got by me. In order not to violate any copyrights I've disabled the download until I assemble a pack of just the .maps and perhaps qutils and a batch file with detailed instructions so anyone can have access to the fixed maps. In the meantime, PM me a love letter or something.

    EDIT:

    At any rate, thanks to KillPixel for the long cumbersome task of fixing these maps
    You are totally welcome! Even if just one person makes use of these maps I'm content.
    Last edited by KillPixel; 01-21-2013, 12:41 PM.

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  • R00k
    replied
    I think this is a great idea; something id_software could have done back in the day. The sad thing is that, one cannot 'legally' distribute a fixed .bsp. Now i'm not gonna blow any whistles but those misaligned textures are still copyright material. Providing a pack of all maps, with original textures allows one to download a client then download a map pak thus sidestepping the need to buy Quake in the beginning.

    Providing just the .map files allowing each individual to 'process' their own maps, would be sufficient.

    At any rate, thanks to KillPixel for the long cumbersome task of fixing these maps

    Leave a comment:


  • KillPixel
    replied
    Originally posted by Zop View Post
    You posted these fixes back then, right? At least, I remember this picture.

    I doubt it's changed since I made maps, so... an easy way to check HOM is to noclip outside the level and look in. If you can see the inside of the level, then it's ok. If you see the ceiling/floor/wall texture, like it was a solid block, then there's a leak.
    If I recall correctly, I only posted a handful of maps from the first two episodes that only had a couple z-fighting fixes. That was 2% complete, this is 99.9% complete. I made these screenshots a few days ago, but they're probably almost identical to the ones I posted last year.

    I don't know when I'll get the time to scour the maps for that other 0.1% so I thought I'd post what I have as beta simply because they're playable and I might get lucky and someone could point out some issues I missed, having another pair of eyes is helpful sometimes.

    Leave a comment:

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