So, a map with a minlight in worldspawn is more prone to looking too uniform as opposed to a map using local minlights, which allow the minlight to be set on a case by case basis. Makes sense, if I understand correctly, that is.
Don't sweat too much over it either, rather ship your level and apply what you've learnt to the next one.
Oh, and make sure the main route through the level is well lit, remember players gotta see where they're going.


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