yeah the shambie is good but skiffy's is something else! however sometimes I feel that skiffy's is almost too detailed. LOL I know, crazy right? but I think you guys might know what I mean. to be honest its the gore the gibbed head, it seems more quake3 style that quake1 style. but hell, its the best shambie out there and its kind of a mini-boss monster so its like its ok to be just a little bit more detailed than the rest because of this. know what I mean? also what do you guys think of those new flame models chillo was working on?
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The remarkable thing about Chillo is how motivated this guy seems to be. The monster remakes are not a simple feat to pull off, but he doesn't stop there and even recreates projectiles and small things like torches which are normally not that important. I am not sure if he wants to stop at some point. He may just as well aim for a complete remodelling of the whole game. Anything this guy is doing is great. No idea where he suddenly came from, but I hope he's here to stay!
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Originally posted by NightFright View PostI am still in negotiations with Chillo to release a "hornless" Vore model. Giving it a female touch is kinda OK for me even though it's already a deviation, but the horns just move it too far away from the original.
Since I doubt that the Rotfish or Spawn really need remakes (maybe Shub, considering how awesome Chillo's Chthon turned out), the ID1 bestiary can be considered pretty much done after this.
Side note:
I found out why the new models were crashing with newer Mark V releases - I was using r_shadows "3" in my autoexec.cfg which apparently exceeds the verts limit with models like Chillo's Ogre or bloodshot's Fiend. You can eliminate the crashes for now by changing to r_shadows "2" (or simply not using this visual feature at all, of course). Baker will likely come up with a fix for this in one of the upcoming Mark V builds.
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The Authentic Models Pack is now also on GitHub.
Under releases you find v1.72/Rev. #15 as well as a pre-release edition of v1.8 which has Chillo's Death Knight and Vore models plus an updated Enforcer (w/ head gibs). This isn't the final version yet because this new Vore still has horns and boobs, deviating quite a bit from the original. Once Chillo releases the more vanilla-like model, it will be replaced.Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.Last edited by NightFright; 11-20-2020, 02:56 PM.
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Second pre-release of v1.8 is available. Chillo's new Knight from November has been added. Will be used only for ID1, though. Since I don't have the stone skins for that model, DoE will still use Lunaran's model for now.
@ Seven:
If you are reading this, maybe you can do your magic once again to add the necessary skins for this one as well. This skin is more complex than Lunaran's, though.
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Final release of v1.8/Rev. #16 is out. It appears TribalQuake made an edit of Chillo's Vore without the horns. Thanks to Greenwood72 for bringing this to my attention!Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.Last edited by NightFright; 11-20-2020, 02:55 PM.
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Hi guys Its been awhile but I have done some stuff in recent months that might be mostly of relevence here in this thread:
ive made a further edit to that aforementioned vore model's skin:
https://www.mediafire.com/file/pim13...lrath.zip/file
a bit less "titty" now...
image:
https://www.mediafire.com/convkey/96...ciws38mx6g.jpg
also have one for the enforcer too:
http://www.mediafire.com/file/inpc6u...orcer.zip/file
changes the face to look more classic
image:
https://www.mediafire.com/convkey/62...iwi4tumo6g.jpg
and an alternate gl too:
http://www.mediafire.com/file/dho67q...del_3.zip/file
a reskin of plague's grenadelauncher model.
its a great model and i wanted to use it in quakespasm as i feel it fits in with the authentic models quite well.
i designed the skin to match dwerecats sng and ng to some extent...
the pickup model is the one from arcande dimensions becuase its real nice...
image:
http://www.mediafire.com/convkey/fae...aerik3xlzg.jpg
off the strength of that, I then did a 'classic' skin for his rl model too:
https://www.mediafire.com/file/0q6rq...model.zip/file
image:
http://www.mediafire.com/convkey/744...3i4zhfo3zg.jpg
a bit off topic but i've angled weapons too if at all interested?
http://www.mediafire.com/file/8two3n...ns_v2.zip/file
(theres also the original version of this i did were the weapons are at more of an extreme angle too:
http://www.mediafire.com/file/uatfl4..._guns.zip/file )
image (of v2):
http://www.mediafire.com/convkey/0da...89imp9hbzg.jpg
Ive even done some skins of dwere's sng model for the laser and rfl weapons in kqp:
http://www.mediafire.com/file/xo0g1f...odels.zip/file
and I also did a simple little weapon skin pack in to utilize the q1.5 weapons in quakespasm:
http://www.mediafire.com/file/4khg24...spasm.zip/file
and in the same vein a pack with a centred version of just the q1.5 gl with two alternate skins:
https://www.mediafire.com/file/v85xc...model.zip/file
why all this now? well a little while back i turned to the light that is the quakespasm engine and I fancied doing some work for it so this is the result.
I revisited here after a long break and found that post above about the vore and had a look at the model. then i hastily edited it and decided to post it here and then figured I'd share my other 'authentic' stuff i'd been up to as well because why not?
ok thats me caught up!Last edited by osjclatchford; 01-27-2020, 03:38 AM.
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so yeah, I just discovered gl_nearest_mipmap_linear as opposed to gl_linear_mipmap_linear and now i cannot ever go back to the old and ugly blur-athon that it was before. why mention this at all? well ive now discovered that my edits to chillo's vore look less than ok in this gl mode so you might wanna forget that one unless I make a better version soon...
the weapons and the enforcer look fine in this glmode though so worry ye not about those...
in the meantime have at this:
https://www.mediafire.com/file/wzq7p...night.zip/file
the much needed and missing h_hellkn.mdl to match chillo's hellknight model/skin.
essentially its just a reskin of the model for the hellknight headgib from arcane dimentions (sock?)
anyway here is a couple of preview shots:
https://www.mediafire.com/convkey/cd...jc15g8vy6g.jpg
https://www.mediafire.com/convkey/98...09dgzunb6g.jpg
*edit*
oh yeah, Ive decided to do the player headgib too:
https://www.mediafire.com/file/zb0e5...eadib.zip/file
its based on sock's h_grunt model and skin...
see here:
https://www.mediafire.com/convkey/85...hpnl08at6g.jpg
it matches that player model by capnbubs somewhat now...Last edited by osjclatchford; 02-01-2020, 12:50 PM.
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ok so even though it seems like this place is +/- dead at the minute i'm going to keep posting stuff here as long as it is relevent and then if someone does decide to take a gander, the stuff will be in the 'right' place so:
ogre skin v2!
https://www.mediafire.com/file/z6ome...re_v2.zip/file
see here:
https://www.mediafire.com/convkey/6b...ws3qujk16g.jpg
essentially a bit of work on chillo's abandoned ogre model to look even closer to the id original in terms of style etc...
the face is now meaner, the teeth less derpy and (as on the first version) the Brown Q is reinstated on the tababrd.
also I've taken the opportuity to reskin sock's h_ogre.mdl (from arc-dim) with a skin that matches the chillo ogre (with new skin) more.
FYI The headgib model is in the pack with the ogre...
*edit*
i did a classic/authentic interpretation of the reforged oldone.mdl skin today too:
https://www.mediafire.com/file/0sc74...in_v2.zip/file
see it here:
https://www.mediafire.com/convkey/aa...id7lh9456g.jpg
(this is actually my second go at this. now, in twice the res for a slightly more detailed skin)
however all I can see is this when I look at it:
https://www.google.com/url?sa=i&sour...80830211239060
I know its not everyones cup-of-tea but some may enjoy...Last edited by osjclatchford; 02-03-2020, 08:32 AM.
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done a skin for an alternate model for the grenade too, might be wanted for the pack:
https://www.mediafire.com/file/bqpsr...enade.zip/file
pic:
https://www.mediafire.com/convkey/eb...yjw0n0l46g.jpg
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Well done OSJ,
I like the new slant on the shub. Keep then coming
Kind regards
MontyMr.Burns
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Version 1.9/ Rev. #17 has been released. This incorporates most of osj's additions (some I skipped, such as the unfinished Vore and Shub edits).
osjclatchford
If you have time, please also provide updates for the addon weapons based on your most recent commits (i.e. g_prox, v_prox, v_multi and v_multi2). The ogre already includes the necessary skin for ROG, so no need to do anything with it.Authentic Model Improvements for Quake. Contribute to NightFright2k19/authmdl development by creating an account on GitHub.Last edited by NightFright; 11-20-2020, 02:55 PM.
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Originally posted by NightFright View Postosjclatchford
If you have time, please also provide updates for the addon weapons based on your most recent commits (i.e. g_prox, v_prox, v_multi and v_multi2). The ogre already includes the necessary skin for ROG, so no need to do anything with it.
http://www.mediafire.com/file/cz3cix...oxgun.zip/file
pics:
https://www.mediafire.com/convkey/38...pvh8oq2r6g.jpg
https://www.mediafire.com/convkey/5e...nfge50ce6g.jpg
comes in centred and angled flavours... yeah not 100% faithfull but the geometry of the model makes the changes necessary...
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Not bad at all! Maybe the skin still needs some fine tuning since the old middle part of the grenade launcher shouldn't be visible at all if you look at the original skin. Just these dots on the side, actually.
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