CHALLENGE ACCEPTED!
well, Ive never played doe and dont own it but Ive made these based on what you've got in the pack so far.
http://www.mediafire.com/file/n4ka47...chers.zip/file
your multi-rocket skin weren't at all bad for a starting point. just needed the stripes extending and a bit of texture blending and shading to make them the high (well, slightly higher) resolution of the new model...
open to suggestion on these skins... just let me know if you feel it needs more work...
btw...yellow's a bitch to work on in the quake pallette...
oh, yeah...do they not have world models?
none in the pack is all...
or is it just the view models. (If so, I assume you just get both versions of either the gl or rl when you pick up the standard weapons as usual in doe then?)
*edit*
while I was at it i've redesigned the prox-launcher again (for the last time I hope now LOL) to better match the above multilauncher and the plague/osjc grenadelauncher even more.
http://www.mediafire.com/file/8lt57o...final.zip/file
so yeah, this is an alteration of deware's prox model (and skin) to better match my skin I did for plague's gl model.
if you're sratching your head at just quite what that means, just check out the added pic below and you'll see what I mean.
https://www.mediafire.com/convkey/ef...f9tgt8ryzg.jpg
the idea behind this redesign is that the brown chunky bits on the gl are simply not used on the prox variant. as such the barrel should be thinner a bit in the middle parts (red areas) and also smoother too.
to as I've said before said, thats damn hard to do on the plague model without physically editing the model itself to make the barrel smooth. thats out of my skillset and out of my hands...
BUT!
with a bit of thought and cogitation, I've now simply opted to use one of deweres models as a base instead of the plague model!
however, its not just as simple as that. theres quite a bit more to it actually.
I had to do a lot of tweaking to the proportion and position of the model and the 'art' of the muzzle and rear of the skin itself so it felt like they were a match for the skin and model of plagues gl I had previously used.
In fact, you may not notice without a bit of further scrtiny but my 'nadelauncher skin (for the plague model) uses a lot of visual trickery to make these parts look higher poly and 'rounder' than the low poly model actually is and, without these changes, would show them to be.
its a complicated bitch of imagined-angles and fake-curvatures to try and work out but the ending result creates a smoother cleaner version of the weapon without the obvious ugly sharp corners, but its often so subtile that people just assume its model work, not skinwork. and as such overlook it. shame but thats how it is.
still, its victory at all costs eh, as long is the end result works and does the job you want who cares how we got there.
So, uh, yeah, I've done this to the prox skin so the two match is what I'm slowly getting at...
oh and the pickup uses a simple reskin of socks gl pickup so it matches the other gl's pickup too! (but this is just the one I did before, but I still thought i'd add it in here)
so thats your continuity and quality problems solved ?
well, Ive never played doe and dont own it but Ive made these based on what you've got in the pack so far.
http://www.mediafire.com/file/n4ka47...chers.zip/file
your multi-rocket skin weren't at all bad for a starting point. just needed the stripes extending and a bit of texture blending and shading to make them the high (well, slightly higher) resolution of the new model...
open to suggestion on these skins... just let me know if you feel it needs more work...
btw...yellow's a bitch to work on in the quake pallette...
oh, yeah...do they not have world models?
none in the pack is all...
or is it just the view models. (If so, I assume you just get both versions of either the gl or rl when you pick up the standard weapons as usual in doe then?)
*edit*
while I was at it i've redesigned the prox-launcher again (for the last time I hope now LOL) to better match the above multilauncher and the plague/osjc grenadelauncher even more.
http://www.mediafire.com/file/8lt57o...final.zip/file
so yeah, this is an alteration of deware's prox model (and skin) to better match my skin I did for plague's gl model.
if you're sratching your head at just quite what that means, just check out the added pic below and you'll see what I mean.
https://www.mediafire.com/convkey/ef...f9tgt8ryzg.jpg
the idea behind this redesign is that the brown chunky bits on the gl are simply not used on the prox variant. as such the barrel should be thinner a bit in the middle parts (red areas) and also smoother too.
to as I've said before said, thats damn hard to do on the plague model without physically editing the model itself to make the barrel smooth. thats out of my skillset and out of my hands...
BUT!
with a bit of thought and cogitation, I've now simply opted to use one of deweres models as a base instead of the plague model!
however, its not just as simple as that. theres quite a bit more to it actually.
I had to do a lot of tweaking to the proportion and position of the model and the 'art' of the muzzle and rear of the skin itself so it felt like they were a match for the skin and model of plagues gl I had previously used.
In fact, you may not notice without a bit of further scrtiny but my 'nadelauncher skin (for the plague model) uses a lot of visual trickery to make these parts look higher poly and 'rounder' than the low poly model actually is and, without these changes, would show them to be.
its a complicated bitch of imagined-angles and fake-curvatures to try and work out but the ending result creates a smoother cleaner version of the weapon without the obvious ugly sharp corners, but its often so subtile that people just assume its model work, not skinwork. and as such overlook it. shame but thats how it is.
still, its victory at all costs eh, as long is the end result works and does the job you want who cares how we got there.
So, uh, yeah, I've done this to the prox skin so the two match is what I'm slowly getting at...
oh and the pickup uses a simple reskin of socks gl pickup so it matches the other gl's pickup too! (but this is just the one I did before, but I still thought i'd add it in here)
so thats your continuity and quality problems solved ?
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