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  • Which format are those DP models even using?
    Authentic Models Pack
    OriOn's ID1 Model Fixes for MP1+2
    LIT/VIS files for Quake addons

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    • they are mdl. just not a type supported by qme or quakespasm it would seem.

      anyway I went another route as far as getting the ring of shadows done:
      https://www.mediafire.com/file/uv9rr...el_01.zip/file
      the model is simply based on one frame from proj_ringblast.mdl from arcane dimensions but with much edititing to remove the unwanted the frames, model re-orientation and scale and of course the skin.

      at first glace you may be forgiven for thinking whats the difference so here is a screenshot comparison pic:
      https://www.mediafire.com/convkey/20...gpx0mvmnzg.jpg
      as you can see there are a lot more polys on this model and it creates a much nicer and smoother ring illusion...

      Like teamonster, I too started out by making a more detailed skin:
      https://www.mediafire.com/convkey/20...z77sksulzg.jpg
      as you can see, its quite different to the original so I wasnt 100% on it. its available if wanted at all...

      Then made up the new one thats much more classic yet still retains a lot more detail than the id1 predessesor...
      Enjoy!
      Last edited by osjclatchford; 01-15-2021, 04:40 PM. Reason: busted link? replaced all...

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      • Dark Places is strange. It will read a variety of different formats like MDL, MD2, MD3 and IQM, but the model file has to be named with the .mdl suffix. So my DP Old One and Ogre are MD3 models, but are named "name.mdl". So, you will undo the PK3 and find an mdl, but it is probably either an MD3 or an IQM.

        So rename the model to "*.md3" and see if it loads. If not, then try "*.iqm" and try and again.

        Oh, osjclatchford - that link isn't opening for me.

        EDIT: As to your earlier question, NOESIS is great for opening and converting model formats. https://richwhitehouse.com/index.php...c_projects.php

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        • reuploaded TM, try now...

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          • The new ring looks already pretty nice. More than increasing poly count wasn't needed. It's a simple model. The biosuit might be a different caliber, though.

            It's crazy... we might actually get id1 done if we continue like this. There are ofc small models left like torches and stuff, but these props are really not worth putting any effort into them.
            Authentic Models Pack
            OriOn's ID1 Model Fixes for MP1+2
            LIT/VIS files for Quake addons

            Comment


            • thanks NF. In truth Im really happy with how the ring came out now.
              the skin is one of the ones I've done Im most happy with...

              however the biosuit is a bit of an odd duck.
              I personally dont think its actually that bad a model, as it is. but if youwant more polycount it simply needs a new model from scratch. thats it for that. cant think what else I could reskin to make one. theres just nothing in existance yet LOL

              Also, the torches would be nice and I know that chillo did redesign and animate the flames but never released them.
              https://twitter.com/i/status/986732918390140928
              obviously they were different in style to the id1 models but in the end flames (being a natural phenomena) can be quite different to the id1 counterparts, as long as they actually look more like a real flame? I dunno. thin line to walk there between nostalgia and the rule-of-cool...
              anyway, worth giving him a nudge?
              If not the flame perhaps the rest of the torch, the actual handle part, could use a few extra polies to make it less square and more round...

              also, along these lines, I was vaguely considering the player eyes model, which are currently two floating dice with eye textures. yes I know its minor priority. how often does it ever get seen? well in singleplayer, never, I know but its one of the real easier ones. and is always overlooked in remodel projects.
              all we'd really need is a model with at least twice the polys. octagonal instead of square, I mean and then just use the old texture. a doddle for a competant model artist... teamonster for example, wink-wink, nudge-nudge LOLS seriously though the radsuit is a higher priority for now but these other bits are still worth exploring if they take very little effort and you know I'm always available to mess about with skins...

              *edit*
              oh yeah, I just realised theres no new generic gib models in the pack (is there? I might have missed them)
              if not, I'd suggest adding these: https://www.mediafire.com/file/b69t5...r_id1.zip/file
              they are the faithful remodels of the three generic gibs to have improved polycount and skin mapping and are currently residing inside arcane-dimensions.
              credit to sock (simonOC)

              and while I'm at it, there's these bsp's for the large and small eploding boxes: https://www.mediafire.com/file/2yzoo...r_id1.zip/file
              these come from quake1.5 so thats credit to bloodshot for these. they have the added geometric detail on the corners that make them match the ammo and health pickups perfectly.

              sorry to keep slinging models at you but when you mentioned how close we are to id1 full replacement I figured these would help to achieve that goal...
              I know you said a lot of this inconsiquential stuff aint worth the effort but if its done already, what harm is there..?
              Last edited by osjclatchford; 01-16-2021, 03:26 AM.

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              • https://youtu.be/bB6zdOnFYzk

                *edit*
                eyes are done (I think?)

                pic: https://www.mediafire.com/convkey/6e...3kx6tlhkzg.jpg

                file: https://www.mediafire.com/file/pgj99...quake.zip/file

                I dont know how to test them in game as I cant see the player model when I am the player model. but they should work fine. ive used qme to compare the size scale and position with the id1 originals.
                If someone could test them and let me know I'd be eternally grateful!

                made from the mp1 (soa) prox projectile but rescaled , duplicateed/merged and reskinned...

                *edit*
                just tested it using killerquakepak's throwable camera feature and its chasecam feature and found that the eyes were at crotch level so Ive repositioned the z position of the model in qme from 1 to 24 so its +/- in line with where the eyes are on the player model.
                if anyone else can confer this for me in something other than kqp I'd be well happy...

                dl is via same link as above...

                Last edited by osjclatchford; 01-16-2021, 06:05 AM. Reason: got rid of all the wip rambling and just posted the finished article. + a little vid ;)

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                  • I am afraid we can't let you leave here any more. I have spoken.

                    (Before I forget: SoA's wetsuit is using this model as well, just with different skin. If you need the model, just say.)
                    Authentic Models Pack
                    OriOn's ID1 Model Fixes for MP1+2
                    LIT/VIS files for Quake addons

                    Comment


                    • Here is the suit model. I've had a quick look but not checked properly for full bright pixels. The skin is an upscale. The model itself is the original Id model. I've just literally chopped, changed and extruded here and there.
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                      • Here's the eye model. I just duped and repositioned osjclatchford's model.

                        I've not checked it for any errors.
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                        • Suit is great but what's with the eyes? I've already done those...

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                          • I just copied them so there were two and put them in the correct position for the original eyes.

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                            • yeah, i did that too, back on post 742 already,
                              you must have missed the part where I'd updated it before you did the same thing! LOL
                              its no bother, NF has a choice I suppose!

                              all I did was move the eye over to the left, then merge the model with an unedited copy of itself. I centred the eyes, then repositioned them on the z scale from 1 to 24 to be where the eyes should go. I assume you did something similar...

                              Also seems you've used those odd shaped eyes I posted at first.
                              Ive since moved on to properly round ones with an improoved skin.
                              its much more sympathetic to the originals this way. the teardrop shape is a bit too different for the pack I fear...

                              heres the final file again: https://www.mediafire.com/file/pgj99...quake.zip/file
                              and the pic: https://www.mediafire.com/convkey/6e...3kx6tlhkzg.jpg


                              *edit*
                              I just got a chance to dl that suit model. Dude, that is some hot shit man! perfect for the project. Damn good work dude!
                              (no fullbright pixels or anything, only issue is its just missing the rotate flag, but nf can do that when he puts it in.)
                              Last edited by osjclatchford; 01-16-2021, 11:47 AM.

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                              • Needs wetsuit skin now. If it's using the original skin, it should not be a big deal.

                                The biosuit was missing rotate flag again which will be corrected.

                                *EDIT*
                                Ah, the wetsuit apparently is not 100% identical to the biosuit model after all. It has an air tank attached. Get the original model from my attachment here so that the necessary adjustments are easier.
                                Attached Files
                                Last edited by NightFright; 01-17-2021, 02:00 AM.
                                Authentic Models Pack
                                OriOn's ID1 Model Fixes for MP1+2
                                LIT/VIS files for Quake addons

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