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  • Hello. Sorry I've not been active here as I have some commissions I'm taking care of which have taken up pretty much all my time.

    Also, to be honest, Although I love Quake, fixing other people's stuff isn't going to be a priority for myself. I'll help out here and there when I can do as I like helping the community when I've got time, but I'm more high-poly sculpted critters anyway.


    I do bring some good news though.

    Chillo has posted a tweet where he says he has managed to back-engineer skeletons into the original id software monsters.

    https://twitter.com/danielwienerson/...89332537856008

    This should be right up your street, as you can recreate the skeleton on the original id software mesh, fudge about with the model to improve it then just export the new mesh with the old animations intact. Also, if you want to add new animations, it should be relatively easy for any of the original id monsters.

    To add to what Seven said:

    The project is dependent on wandering modellers appearing and helping out. Quake one is pretty dead for just about all Quake modding. Even their discord is aimed mostly at multiplayer matchups. I was surprised when I found out that Quake modelling was 'dead'. I found out that it isn't really, you just have to look around. One of my current commissions even has a Quake angle to it. There are several discord servers appealing to Quake mapping and a few of them have modellers dotted around here and there.

    If you really want to finish this project, I think that one of you is going to have to bite the bullet and learn some of this. If you don't want to learn it, then fine, but otherwise you are going to be waiting around for someone else to get stuff done for you. On a range of difficulty between (as an example) an oil change on a lawn mower and building your own F1 racer, most of what you need to do to complete your project is much more akin to the oil change. I really wanted to make game art for ages. I kept telling myself that I was going to learn to do it one day and for ages I didn't for a variety of reasons. Then, one day I realised that if I wanted all the stuff in my head to come out onto a monitor to be played, I had to step in and help it out myself. I had to sit down and get my hands dirty with a copy of the Blender manual and learn how to do this stuff if I was going to realise my dream. It's not the first time that I've waited in vain for someone to make something I wanted and realised that I had to do it myself. This isn't me saying "Do it yourself". I'm just saying that if you really want this done, and there is nobody else available, then there are few other options.

    The only other option is to travel further afield on the great interwebz, join a few discord servers, lurk around and see if you can hook up with someone who shares your interests. There are a lot of people interested in Quake out there, they just aren't here.




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    • Well, it's nothing personal against Seven or anybody else regarding that matter. I just have problems with that kind of attitude in general. If I hurt someone's feelings, I am genuinely sorry and offer my sincere apologies. At least I hope it's somewhat understandable why I am thinking that way, and obviously I am not the only one.

      Maybe we get at least the Vore walking animation fixed with Chillo's tool, possibly even the idle animation (if it works also with our custom models).

      @ Seven
      Thanks for the missing RL model update. You wouldn't have needed to do the Multi-Rocket Launcher as well, I would have been able to pull that off on my own. But thanks for that, anyway. We will go for the 480px skins to play it safe - dunno if all ports out there can handle higher resolutions.

      @ TM
      Since you have the source file for Shub, maybe you could at least take a look at those tentacle frames as indicated in the to-do list? Also, there are still some original models pending if you don't like to temper with existing ones. Did you get any further with the BSP plasma cells from DoE, for example? I think you had posted a preview of those earlier on.
      Last edited by NightFright; 03-15-2021, 03:06 AM.
      Authentic Models Pack
      OriOn's ID1 Model Fixes for MP1+2
      LIT/VIS files for Quake addons

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      • Stop apologising. You haven't done anything wrong. I am actually really busy. I have two commissions on at the same time and I don't have time to watch movies, let alone get anything else done. When they are done, I don't mind helping out. I wasn't lying about that. I am honestly stupid busy.

        When at least one of the projects is done, I'll fix the tentacle animations and look at that stuff Chillo posted. I started to rig that Ogre and although I need to tweak the rig, it's going well.

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        • Tea Monster If you find the time please make a new highpoly model

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          • It seems by now this project is ranked #2.097 of 45.079 on Mod DB. That's quite good, especially considering the first upload just happened almost four months ago.
            Authentic Models Pack
            OriOn's ID1 Model Fixes for MP1+2
            LIT/VIS files for Quake addons

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            • wow! that is kinda good.
              I never noticed that ranking thing before.

              I just discovered my own zdoom mod, major crisis is #520 of 45,080!? isn't that in +/- the top 2%? that surely cant be right... must just be because its been on there a long while and I update it a LOT!
              brutal doom is #2! LOL no surprise there!

              arcane dimensions is #369... thats fair I suppose I expected it to be higher...

              shame that my quake mod for heretic, descent into heresy is only #11,224... no love for quake themed zdoom engine mods it seems... lol

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              • TBH I don't know how that ranking is calculated. It might not be that great after all. Looks good, though!
                Authentic Models Pack
                OriOn's ID1 Model Fixes for MP1+2
                LIT/VIS files for Quake addons

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                • yeah, Id say the way its calculated its crap tbh as my ranking has dropped to the low 2,000's since yesterday... meh...

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                  • Hello, can I get a link to the source Blender files, if they do exist? Just joined and it's a bit overwhelming to read all 67 pages of this. Thanks in advance!

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                    • NashMuhandes
                      I am afraid there are no source files as far as I know. We don't have anything besides the actual mdls. Tea Monster might have the sources for his models he provided, though.

                      osjclatchford and Tea Monster
                      Any progress in the meantime? I have found that the Zombie head (h_zombie) apparently also has fullbright pixels in the blood pixels I added retroactively. Maybe that can be fixed with a proper skin conversion to the Q1 palette?

                      19rHJjo.jpg

                      Besides that, I would at least like to have the fix for the Vore walking cycle + the Shub tentacle fix before doing another release.
                      Last edited by NightFright; Today, 06:41 AM.
                      Authentic Models Pack
                      OriOn's ID1 Model Fixes for MP1+2
                      LIT/VIS files for Quake addons

                      Comment

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