those fucking guys and thier bloody nitpicking...
dont use interpolation. there fixed...
AFAIK That has absolutely sweet FA to do with anything I've done to the models.
its just how they are built.
The program I've used simply converts them from md5 to mdl. I have no control over how it does it.
Also, Its is not a hack not to use Interpolation. it comes off in standard in quakespasm and was never in the orginal quake. its an option. one that came with glquake first, I believe. it is of no interest to me as I dont use it and would have no idea what even is causing it.
If anything its a hack to have it on. doing so mbreaks the id1 v_nail model's muzzleflash for example.
if you're that bothered by it in quakespam type r_lerpmodels 1 intot he console.
bam fixed...
dont use interpolation. there fixed...
AFAIK That has absolutely sweet FA to do with anything I've done to the models.
its just how they are built.
The program I've used simply converts them from md5 to mdl. I have no control over how it does it.
Also, Its is not a hack not to use Interpolation. it comes off in standard in quakespasm and was never in the orginal quake. its an option. one that came with glquake first, I believe. it is of no interest to me as I dont use it and would have no idea what even is causing it.
If anything its a hack to have it on. doing so mbreaks the id1 v_nail model's muzzleflash for example.
if you're that bothered by it in quakespam type r_lerpmodels 1 intot he console.
bam fixed...
![Rolleyes](https://quakeone.com/core/images/smilies/icon_rolleyes.gif)
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