I don't think H1CC wanted to sound negative; looks like he tried to be humorous in his compliments, but his current depression kinda dried that out.
By the way, the shalrath's model in qtest seems to be clearly male, with no female breasts.
Anyway... capnbubs, some ideas:
- Give the player's gun a strap like this one. This would explain how the player can carry the gun on his back. And since the gun has a sci-fi style, the strap could be automatically retracted inside the gun to retain the strap-less look when he holds it.
The grunt's gun doesn't need it, as the grunt never carries his gun on his back.
- Make the player carry the axe on his belt, not on his back. This would also look cooler, at least to me.
- Keep the bottom of the axe's head rounded, but make its top flat, like this one. This would make it realistic while still retaining Quake's style. This is important because, in the original viewmodel, what seems to really deal the damage is the sharp corner at the axe's top; its a blend of piercing and cutting, not just cutting.
- Make an alternate player skin with no glove on the right hand, to match the gloveless hand of the axe's viewmodel. But keep the left hand's glove on, to retain some of the original aesthetic of the player's model.
- If you're gonna remake the viewmodels, make an alternate version of the axe's viewmodel with a gloved hand. Along with the above, this would give players the opportunity to choose either a gloved or gloveless right hand while keeping both internal and external models consistent.
I also suggest taking a look at the models included in Makaqu's PAK10.PAK file for additional references. It contains some bugfixed, improved or remade models I've made through the years.
The original knight's UV mapping, for example, is atrocious, so I've fixed it, and the grenade uses the qtest grenade's skin, which has a much higher resolution, and which iirc I've edited to match the colors of the grenade from the final game.
I don't remember if this has already been answered here, but which version of Blender are you using, and which extra scripts/tools/etc.? I want to include your remade models in Makaqu's PAK10.PAK file, but I may want to tweak a few details in them.
Also, please include a license file in the package. From what you said, you could use CC-BY or even a BSD license; either are compatible with the GPL.
By the way, the shalrath's model in qtest seems to be clearly male, with no female breasts.
Anyway... capnbubs, some ideas:
- Give the player's gun a strap like this one. This would explain how the player can carry the gun on his back. And since the gun has a sci-fi style, the strap could be automatically retracted inside the gun to retain the strap-less look when he holds it.
The grunt's gun doesn't need it, as the grunt never carries his gun on his back.
- Make the player carry the axe on his belt, not on his back. This would also look cooler, at least to me.
- Keep the bottom of the axe's head rounded, but make its top flat, like this one. This would make it realistic while still retaining Quake's style. This is important because, in the original viewmodel, what seems to really deal the damage is the sharp corner at the axe's top; its a blend of piercing and cutting, not just cutting.
- Make an alternate player skin with no glove on the right hand, to match the gloveless hand of the axe's viewmodel. But keep the left hand's glove on, to retain some of the original aesthetic of the player's model.
- If you're gonna remake the viewmodels, make an alternate version of the axe's viewmodel with a gloved hand. Along with the above, this would give players the opportunity to choose either a gloved or gloveless right hand while keeping both internal and external models consistent.
I also suggest taking a look at the models included in Makaqu's PAK10.PAK file for additional references. It contains some bugfixed, improved or remade models I've made through the years.
The original knight's UV mapping, for example, is atrocious, so I've fixed it, and the grenade uses the qtest grenade's skin, which has a much higher resolution, and which iirc I've edited to match the colors of the grenade from the final game.
I don't remember if this has already been answered here, but which version of Blender are you using, and which extra scripts/tools/etc.? I want to include your remade models in Makaqu's PAK10.PAK file, but I may want to tweak a few details in them.
Also, please include a license file in the package. From what you said, you could use CC-BY or even a BSD license; either are compatible with the GPL.
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