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Authentic Model Improvement

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  • NightFright
    replied
    It works now. To make sure it won't cause issues with some ports, I have named the frames. While doing that, I noticed that the second animation (shake) has a lot more frames than the original. Ingame it looks weird since the model seems frozen for quite a while. Deleting those unnecessary frames fixed it.

    Data from the original oldone.mdl for comparison:
    - Animation "old" has 46 frames (old1-old46)
    - Animation "shake" has 20 frames (shake1-shake20)

    Maybe the skin could also be darker in general.

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  • osjclatchford
    replied
    hmm...looking at it in qme, the skin and model are fine. I'd say that the animation thing is because the frames are not named.
    see here: https://www.mediafire.com/convkey/4b...pd6jzec2zg.jpg
    Last edited by osjclatchford; 01-09-2021, 01:40 AM.

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  • NightFright
    replied
    When opening Tea Monster's last mdl version in q1mv, there are no animations present. Also, one part of the "feet" is not textured on its top.

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  • osjclatchford
    replied
    well that sucks.
    still, it'll be worth the wait. I'm sure you'll love it! I think it came out real nice!

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  • NightFright
    replied
    Great! Will test it later this week, then. Haven't had PC access for the last two weeks.

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