Tapping the brain trust here. I have an idea for an app but I have no earthly idea how or where to begin. Internet searches yeild a lot of white noise so I thought I would ask you guys and gals for your input. Any thoughts, advice or guidance is appreciated.
Announcement
Collapse
No announcement yet.
Game/App developers info/input
Collapse
X
-
Download Android Studio and SDK Tools | Android Developers
(In theory. In practice, you can't really go from not knowing to how develop a mobile phone app to developing one. Which is proof the world has a long way to go and that our tools are crude as hell. But at least the downloads are free.)Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
-
https://developer.android.com/traini...app/index.html
It said it's important to follow every step. oofWant to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
Comment
-
Too much bullshit doing it that way. Get flashDevelop. It will set itself up for you, just check everything and let it download the sdks. Then simply learn AS3. Going android native is great if you only want to release your app to one market and you want to learn a language that only works on one OS. Using flash you write code once and compile it to any OS you want. If you get real serious use an OpenFl Haxe project. If you go that far you can not only compile to any device but you can even compile to native languages (c++ etc). You also open the door for even more "target" possibilities. There is no beating it...one code, any device or platform. Also with Stage3D (flash 3d API (built in)) you can render roughly 3 million polys to the screen per frame. It 100% utilizes the gpu. In other words... flash 3d is real 3d (used to be fake) and it is very fast. Flash also allows you to use NativeExtensions. So, if there was something you couldnt get flash to do just program an extension in the target OS's native language, plug it in and you're done.
Im telling you this as someone that uses this system religiously with 100 percent success. I would definitely aim more for an OpenFL Haxe project than AIR mobile. You can get whatever you want done with either but, AIR mobile wil have you configuring a bunch of crap per target OS, whereas OpenFL Haxe projects only require that you choose your target from a drop down box. Regardless of which method you were to use, it can all be done in flashDevelop. Another thing I like about this method is that flashDevelop is such a bad-ass editor. I spend most of my time simply hitting enter cause the IDE has already figured out what I'm about to type.Last edited by MadGypsy; 01-12-2015, 12:30 PM.
Comment
-
the IDE has already figured out what I'm about to type.
:/ troll'd sorry just thought it was funny
Comment
-
@ide == smart
I'm not saying that it will write methods for me or anything, but it is very intuitive. It'll even spit out docs like tooltips as I type. Which is so super handy. I type summin like
var ldr:Loader = new Loader();
ldr.lo
and get a tooltip like this
public method load(url:URLRequest, con:LoaderContext = null):void
brief explanation here.....
how convenient is that? there is nothing to remember cause the editor makes it basically impossible to forget. Just start typing. You can get tooltips like that from hovering any documented word in the file as well.Last edited by MadGypsy; 01-12-2015, 07:55 PM.
Comment
Comment