oh, to be fair. This is the image I used for reference. I chose it because it was so primitive and left a lot of room in the geometry for me to go my own way from the base mesh.
I'll stop spamming now. I just wanted to post this so nobody that may stumble across this image will think I'm trying to claim my model is original. It will look quite a bit different when I'm done though.
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I was bored
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aside.... My game is not Quake related but it doesn't have a consistent theme either. You will be a turret in a lot of crazy places fighting a lot of crazy things. That being said, I want one level that gives a significant nod to quake, visually. Maybe when that level comes I'll let the community here decide about the models and art.
I have a lot of ideas and for once I have a bit of help.
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It would also be cool for the turret game I'm building for android/ios . BUT, I would be happy to share a turret model with you (when I complete one) so you can build a tower defense quake mod. I actually do have a completed turret MODEL but the skin is just flat grey. At this stage in my development its absolutely more about function than looks.
Thank you for the kind reply.
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Pretty! Thanks for sharing. Make sure the base is a separate model if you want to use it for a Quake mod so it can be turned independent of it. This would be cool for a tower defense quake mod.
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I was bored
I was bored so, I began modelling a turret. It's just a simple design that I would like to ellaborate on eventually. As it sits, the model is just a bunch of disconnected primitives that I threw together in 40 minutes. I would need to remodel this more singularly before I get deeper into details. Mostly so I can work with a mirror, instead of the duplicate and negative scale way I built this.
40 minutes
another 5 minutes
Last edited by MadGypsy; 01-24-2015, 09:54 PM.Tags: None
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