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  • Henry
    replied
    You can meet mh at inside3d quite often. Whenever he reads something interesting he posts there.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Mr.Burns View Post
    I'm not entirely sure why MH disappeared, but its good to hear he is still working his magic and let's hope that at some point he wants to come back
    I concur with you there. I'm just happy he is well / things are okay.

    Leave a comment:


  • Mr.Burns
    replied
    I'm not entirely sure why MH disappeared, but its good to hear he is still working his magic and let's hope that at some point he wants to come back

    Leave a comment:


  • Mindf!3ldzX
    started a topic MH has been spotted!

    MH has been spotted!

    So I was reading the details of the latest news post here at Quakeone.com

    I clicked the link titled "Tyrann's Quake map compilers" (here)

    I was scrolling through that page, and then MHcolor caught my eye. Did some further digging, and noted this.

    Originally posted by Func_Messageboard
    "Fake" Radiosity Tied To Specific Textures Like *lava And *slime By De
    #120 posted by mh [137.191.242.106] on 2015/01/20 11:18:35
    I implemented this in the last version of MHColour, but instead of emitting light the radiosity was used to tint the already existing light data. It's easy enough to do and you can just butcher the code and get something that works up and running quick enough.
    Just thought I would share this information, as I was not really looking for MH. I just stumbled into finding him. I'm just glad he is still out there and well.
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