Cooool. I'll check it out.
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Ten Years.
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Thanks for everything you did for quake !
Take care and good luck in your professional work !My servers for the gamers:
bigfoot.servequake.com / damage.servequake.com
port 26000 EuroQuake
port 26001 EuroQuake Coop
newyork.quakeone.com
Offline ATM
fvf.servequake.com
flanders.servegame.org / flanders.servequake.com
Offline ATM
newdm.servequake.com
port 26010
http://bigfoot.servequake.com (EuroQuake)
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[ame="http://www.youtube.com/watch?v=iN4qT9x63UA"]http://www.youtube.com/watch?v=iN4qT9x63UA[/ame]
we can be dramatic and put a song like this. But no!!! changes need to be happy ever! And when you have time, maybe you can give a little hand to qc (i thinc qc is good for the brain). My best wishes for you.the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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Before I go, I want to hear your suggestions for the scariest, most disturbing quake maps you've ever played. I know Zerstorer, AD and Nehara. They don't necessarily have to be entire mission packs, individual maps are fine too.
For years, my idea for the quake mod was to create a stage where you find "Quake" is a weak and dying antigod sealed away by its own choosing. The four realms, a crucible built from the stolen hubris of mankind through time. Meant to lure in humans all of which have succumb to the insane truths of these realms. All besides you and one other human who you are then forced to fight.
When you win, you must decapitate the corpse and carry the head to an altar before a pure black slipgate framed by bloody metal. When the head is placed on the altar, the seal breaks open. Solid black tendrils peel out to drag you in. Satisfied with the voluntary surrender of you humanity, "Quake" dies. You dissolve into the void, reborn as the embryo of a new Quake.
Anyway, that's the kind of stuff that really interests me. An unknowable evil with ambitions impossible to comprehend. Building terrifying, rotting structures from debris stolen from realms it can never occupy. Forever starved, forever coveting.
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@I want to hear your suggestions for the scariest, most disturbing quake maps you've ever played.
Everything I have ever made is pretty scary and disturbing but, not in the way you mean it.
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Not really, maybe if we had interacted more... As a fellow musician I'll check your Bandcamp. Mine is The ?uestion Mark, if you dig experimental electronic music influenced by dark ambient and industrial.
Farewell, man.♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
♪ What a glorious feelin' I'm haaaaaaappy again ♪
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Originally posted by Amon26 View PostBefore I go, I want to hear your suggestions for the scariest, most disturbing quake maps you've ever played. I know Zerstorer, AD and Nehara. They don't necessarily have to be entire mission packs, individual maps are fine too.
For years, my idea for the quake mod was to create a stage where you find "Quake" is a weak and dying antigod sealed away by its own choosing. The four realms, a crucible built from the stolen hubris of mankind through time. Meant to lure in humans all of which have succumb to the insane truths of these realms. All besides you and one other human who you are then forced to fight.
When you win, you must decapitate the corpse and carry the head to an altar before a pure black slipgate framed by bloody metal. When the head is placed on the altar, the seal breaks open. Solid black tendrils peel out to drag you in. Satisfied with the voluntary surrender of you humanity, "Quake" dies. You dissolve into the void, reborn as the embryo of a new Quake.
Anyway, that's the kind of stuff that really interests me. An unknowable evil with ambitions impossible to comprehend. Building terrifying, rotting structures from debris stolen from realms it can never occupy. Forever starved, forever coveting.
It's a shame you didn't work for id when they made quake. I hope you incorporate this kind of creative thinking into whatever commercial projects you pursue.
Take care man.
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