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Ten Years.

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  • #16
    Cooool. I'll check it out.

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    • #17
      Thanks for everything you did for quake !
      Take care and good luck in your professional work !
      My servers for the gamers:
      bigfoot.servequake.com / damage.servequake.com

      port 26000 EuroQuake
      port 26001 EuroQuake Coop


      newyork.quakeone.com
      Offline ATM
      fvf.servequake.com
      flanders.servegame.org / flanders.servequake.com
      Offline ATM
      newdm.servequake.com
      port 26010

      http://bigfoot.servequake.com (EuroQuake)
      sigpic

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      • #18
        [ame="http://www.youtube.com/watch?v=iN4qT9x63UA"]http://www.youtube.com/watch?v=iN4qT9x63UA[/ame]

        we can be dramatic and put a song like this. But no!!! changes need to be happy ever! And when you have time, maybe you can give a little hand to qc (i thinc qc is good for the brain). My best wishes for you.
        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

        syluxman2803

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        • #19
          Glhf
          twitch
          wew lad

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          • #20
            Thanks Polarite, Nahuel, Omacknight
            btw, anyone mess with the junk in my mod at all?

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            • #21
              Farewell m8!

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              • #22
                Before I go, I want to hear your suggestions for the scariest, most disturbing quake maps you've ever played. I know Zerstorer, AD and Nehara. They don't necessarily have to be entire mission packs, individual maps are fine too.

                For years, my idea for the quake mod was to create a stage where you find "Quake" is a weak and dying antigod sealed away by its own choosing. The four realms, a crucible built from the stolen hubris of mankind through time. Meant to lure in humans all of which have succumb to the insane truths of these realms. All besides you and one other human who you are then forced to fight.

                When you win, you must decapitate the corpse and carry the head to an altar before a pure black slipgate framed by bloody metal. When the head is placed on the altar, the seal breaks open. Solid black tendrils peel out to drag you in. Satisfied with the voluntary surrender of you humanity, "Quake" dies. You dissolve into the void, reborn as the embryo of a new Quake.

                Anyway, that's the kind of stuff that really interests me. An unknowable evil with ambitions impossible to comprehend. Building terrifying, rotting structures from debris stolen from realms it can never occupy. Forever starved, forever coveting.

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                • #23
                  @I want to hear your suggestions for the scariest, most disturbing quake maps you've ever played.

                  Everything I have ever made is pretty scary and disturbing but, not in the way you mean it.
                  http://www.nextgenquake.com

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                  • #24
                    5 Rivers Land, ARWOP, Warpspasm, Cataractnacon/Zeangala...
                    ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                    ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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                    • #25
                      Shame to see you go. Thanks for your contributions.

                      I really enjoyed Au Sable, and All Our Friends Are Dead btw.

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                      • #26
                        Thank you BFG, Legend

                        It's almost Wednesday. Does anybody have any questions or anything to ask? About me? What I do/have done/whatever? Literally anything you want.

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                        • #27
                          Not really, maybe if we had interacted more... As a fellow musician I'll check your Bandcamp. Mine is The ?uestion Mark, if you dig experimental electronic music influenced by dark ambient and industrial.

                          Farewell, man.
                          ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                          ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                          Comment


                          • #28
                            your music is really good BFG. Makes me think of stuff from einstruzende neubauten and throbbing gristle. My stuff is all over the map. Ambient, videogame, 80s pop, blues. Hope you find something you like in my work.

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                            • #29
                              Originally posted by Amon26 View Post
                              Before I go, I want to hear your suggestions for the scariest, most disturbing quake maps you've ever played. I know Zerstorer, AD and Nehara. They don't necessarily have to be entire mission packs, individual maps are fine too.

                              For years, my idea for the quake mod was to create a stage where you find "Quake" is a weak and dying antigod sealed away by its own choosing. The four realms, a crucible built from the stolen hubris of mankind through time. Meant to lure in humans all of which have succumb to the insane truths of these realms. All besides you and one other human who you are then forced to fight.

                              When you win, you must decapitate the corpse and carry the head to an altar before a pure black slipgate framed by bloody metal. When the head is placed on the altar, the seal breaks open. Solid black tendrils peel out to drag you in. Satisfied with the voluntary surrender of you humanity, "Quake" dies. You dissolve into the void, reborn as the embryo of a new Quake.

                              Anyway, that's the kind of stuff that really interests me. An unknowable evil with ambitions impossible to comprehend. Building terrifying, rotting structures from debris stolen from realms it can never occupy. Forever starved, forever coveting.
                              Badass.

                              It's a shame you didn't work for id when they made quake. I hope you incorporate this kind of creative thinking into whatever commercial projects you pursue.

                              Take care man.
                              'Replacement Player Models' Project

                              Comment


                              • #30
                                So long and thanks for all the fish!

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