Announcement
Collapse
No announcement yet.
Quake is old.
Collapse
X
-
Walking on the ceiling would be a fun feature to have available in mods
Leave a comment:
-
I am damn happy he can't. Upside-down: Huh, what for? Ducking: Most useless function in first-person-shooters ever (except for those "tactical games"). Pushing Objects: To move crates around or what?Originally posted by Baker View PostThe Quake Guy can't run upside-down on the ceiling, can't duck and you can't push objects in Quake.
Leave a comment:
-
I have a million thoughts on this and I was going to try to fit them into this post and have scrapped a lengthy post.Originally posted by scar3crow View PostI know Ive said it before, but I will say it again. Darkplaces anyone? Come on, a unified lighting system, support for various model and map types along with csqc, new network protocols which also support Quake and QW, an ingame server browser, severely raised limits
I wish things were easier to get done sometimes. There is a lot of potential out there, Quake would be a better place if more projects like that one that Dr. Shadowborg is working on were being worked on where complicated stuff is being made so it can be used by the masses.
The trick isn't how much stuff could be used, although that is very important too, the trick is getting it TO be used. If it requires an superhigh level of expertise or knowledge or the information isn't accessible, often something great does not get used.
But, as you can tell by the things I've worked on, that's my point of view. I try to get great things into the hands of average users by making things easy as hell.
Hard and widespread are not compatible.
/time to sleep
Leave a comment:
-
I know Ive said it before, but I will say it again. Darkplaces anyone? Come on, a unified lighting system, support for various model and map types along with csqc, new network protocols which also support Quake and QW, an ingame server browser, severely raised limits, the most advanced texturing techniques with only ET:QW and UnrealEngine3 to compete (respectively megatextures, and animated cubemaps - so its more of these 3 engines offer different things in that department). If you want more server side control... well, just wait. I will say no more on that. LordHavoc seems to like having multiple plates before him.Quake really needs a graphics update. I can think of a few other things I'd like to see in Quake aside from that -- mostly more flexibility for mappers/modders and things on the server-side -- essentially QuakeC 2.0, Progs 2.0 and Quake Server 2.0.
Quake has a very very very defined sense of "down", so it would be a bit tricky Id imagine. The ducking is solved by using q3bsp format which DP supports because it isnt limited in hull sizes. Use a q3bsp map, then youre just missing frames for ducking in multiplayer. And cant push things? CustEnts back in 1997 had crates you could push... and Gyro which works in vanilla Quake can easily do things like that.But in truth, the hardest thing of all is the lack of cohesive new models. The Quake Guy can't run upside-down on the ceiling, can't duck and you can't push objects in Quake.
I take that interview with a grain of salt, as it is impromptu and Kedhrin was in Convention Mode (aka no sleep, lots of caffeine, exhausted) and near the end of the con iirc. The reason the project is going slowly is because Kedhrin is also the design lead on a commercial game for NetDevil right now. If it can get any momentum though, it will have aid (various professionals have spoken of aiding it, if they see that their work wont be discarded - aka when it looks more tangible).personally I do not believe there will be a Quake 10 Year. I watched the interview. That project does not appear to be moving along fast enough.
But Quake10Year is also Kedhrin's take on Quake, not just an upgrade graphically.
But as for the concept of graphics update... honestly the only thing in Quake that bothers me is the low-poly monsters with pointy shoulders and heads - but this is something that doesnt really stick out to me unless Im playing with realtime lighting on, as it casts harsh shadows, especially when theyre self-shadowing.
Quake doesnt "need" a graphical update. Quake has one. Quake doesnt "need" all those features you asked for, Quake has them, if youre willing to use them.
Leave a comment:
-
STFU! NOT LISTENING! LALALALALALALALALALALALALA! BLASPHEMY!Originally posted by Baker View PostQuake really needs a graphics update.
Want better graphics? Play Quake4
Leave a comment:
-
Quake really needs a graphics update. I can think of a few other things I'd like to see in Quake aside from that -- mostly more flexibility for mappers/modders and things on the server-side -- essentially QuakeC 2.0, Progs 2.0 and Quake Server 2.0.Originally posted by scar3crow View PostQuake isnt dying, but in this thread I see the faith of many a self-proclaimed fans dying. Da5id is supposed to be a legend, but he has no faith in Quake, he has no fanaticism for it as a fan should, "I'll play Q1 the odd time with you all for fun but Q1 is dead I'm sorry to say." What he is sorry to say is that he stopped playing a great game while others continued.
But in truth, the hardest thing of all is the lack of cohesive new models. The Quake Guy can't run upside-down on the ceiling, can't duck and you can't push objects in Quake.
What makes Quake so outstanding is the level of control that can easily be exerted over the environment -- it just doesn't have enough set pieces.
And, scar3crow, personally I do not believe there will be a Quake 10 Year. I watched the interview. That project does not appear to be moving along fast enough. Just my personal, uneducated opinion from watching the the interview. I could be dead wrong.
Leave a comment:
-
I'll never stop playing and loving quake. Years of absence may have stolen my skills from me, but that doesn't stop me from playing.
Leave a comment:
-
Quake will live as long as the community who plays it is not incompetent.
So stop being incompetent and play the game, mod the game, celebrate the game.
Quake isnt dying, but in this thread I see the faith of many a self-proclaimed fans dying. Da5id is supposed to be a legend, but he has no faith in Quake, he has no fanaticism for it as a fan should, "I'll play Q1 the odd time with you all for fun but Q1 is dead I'm sorry to say." What he is sorry to say is that he stopped playing a great game while others continued. He is sorry to say that he left a community that has stood the test of time. Quake has never really stumbled in its existence - but its fans have.
The only way for Quake to die is through attitudes like this. The only way for Quake to die is for us to murder it.
Leave a comment:
-
I never said Quake is dead.
Monster, from what I understand Quake was ment to be very flexible on how it can be played. Quake DM is just another choice which just happens to not get alot of play and if you want to get technical about playing true Quake then your not looking for a FPS your looking for something more of a RPG
Leave a comment:
-
The joystick is old... Quake will survive!
oh, btw, single player id maps original - original quake singleplayer unless you bought it last year, then yes THAt is dead.
But the feel, spirit, and gameplay WILL live.
it might not be quake.exe. but apart of quake is in EVERY first person shooter thereforth....
Leave a comment:
-
Quake isn't dead. but close to being dead. Noone plays the true quake - the way its meant to be played - original DM/team DM. Now all it is is mods and stuff.
Leave a comment:
Leave a comment: