oh!
If someone is trying to convince people to do or feel something without any hope of succeeding, they're flogging a dead horse. This is used when someone is trying to raise interest in an issue that no-one supports anymore; beating a dead horse will not make it do any more work.
It's not the SOURCE engine that is the dead horse IMHO, it's the linear gameplay that Quake has. Even Quake 4's gameplay is kinda boring; in the fact that monsters just wait to be triggered as you progress through the level. Sure most FPS games are linear, but HL2 to me felt more in-depth than "Quake has two basic goals. First, stay alive. Second, get out of the place you're in."
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