Originally posted by metchsteekle
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Sure you could use some application to make HTML and CSS and then when it foobars up .... it ALWAYS will eventually ... you will be back here or elsewhere dependent on asking for why doesn't X, Y or Z work.
HTML 3.0 (1996!) is not hard is can meet 99% of all "non-stupid needs" using <a>, <font>, <table> and <tr> plus <td>, <img>, <br>, <p>, <center>. No kidding. "Non-stupid needs" = you want to do something really gay for the sake of doing something gay.
Then if you care to learn about HTML 4 or CSS or DOM you can go from there.
Here is the entire HTML source of the CAx site:
.:: Clan Arena -X- ::.
Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head> <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>.:: Clan Arena -X- ::.</title> <link rel="stylesheet" href="style.css" type="text/css"></head> <body> <br> <br> <center> <table style="text-align: left;" border="0" cellpadding="2" cellspacing="2" width="600"> <tbody> <tr> <td bgcolor="#000000"> <table border="0" cellpadding="0" cellspacing="5"> <tbody> <tr> <td valign="top"><img src="cax.png" border="0"></td> </tr> </tbody> </table> </td> </tr> <tr> <td bgcolor="#000000"><span class="maintitle">Clan Arena X</span></td> </tr> <tr> <td bgcolor="#000000">Clan Arena X is a modern Clan Arena mod with all the functionality you expect to find in Clan Arena. <br> <br> <li type="square">Built in EFF efficiency system</li> <li type="square">Observer system with freelook and eyecam toggle</li> <li type="square">Round-based scoring and support for Airshot mode</li> <li type="square">Round-based FFA mode</li> <li type="square">Warp capability</li> <li type="square">Bug-free support for all ID maps</li> <li type="square">Bug-free support for custom maps</li> <li type="square">Standard rocket damage</li> <li type="square">sys_ticrate and sv_maxspeed customizable per server</li> <li type="square">CAx can run in cheat-free mode with typical CA speed settings.</li> <br><br><img src="dm3.jpg"> <img src="e1m2.jpg"> <img src="dm6.jpg"><br><br> Download:<br> <li type="square">Mod Files - <a href="http://www.quakeone.com/cax/cax.zip">cax.zip 169KB</a></li> <li type="square">Maps Pack - <a href="http://www.quakeone.com/maps/quakeone_maps.zip">quakeone_maps.zip 12.4MB</a></li> <br> Clan Arena X is an actively maintained and developed mod released in May 2006.<br><br>Suggestions, comments, features requests and feedback are welcomed. Post at QuakeOne forums or private message R00k or Bam. <br><br>Server operators: Recommended compiler QCCX (commandline option: qccx /O2) </td> </tr> <tr> <td bgcolor="#000000">Mod created by R00k and Bam</td></tr> <tr><td bgcolor="#333333" align="right">2991 hits since May 29, 2006</td></tr> </tbody> </table> </center> <br> <br> <br> <br> </body></html>
Quake Navigator
One source of HTML info:
HTML Tutorial
Not being able to make your own simple web page with raw HTML is a "bad thing".
An example:
Code:
<html> <head> <title>My home page</title> </head> <body bgcolor="#ffffff"> Hello. This is my home page and this is <color=#ff0000>red</color>. This is <b>bold</b> and this is <font face="Arial">Arial font</font>. <p> <center> <table> <tr> <td>My Column 1</td><td>My Column 2</td> </tr> <tr> <td>First row</td><td>First row column 2</td> </tr> <tr> <td>Second row</td><td>Second row column 2</td> </tr> </table> </center> <p> <img src="http://quakeone.com/navigator/quakeonecube.gif" border=0""> <p> See this isn't hard at all. <a href="http://www.google.com">Google</a> for HTML tutorials. </body> </html>
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