NVIDIA, but the reason is inertia more than anything else. I've used NVIDIA since the TNT2 days and they've never pulled a really nasty surprise on me, so for me they're a safer and more predictable choice. I have been tempted by ATI on more than 1 occasion but I don't really know enough about their hardware, their drivers or their utilities to feel comfortable making that investment.
I understand that the main issue with ATI and OpenGL these days is that NVIDIA are more forgiving of invalid code whereas ATI ain't. That's very much a double-edged sword; on the one hand being more forgiving means that it'll work even if you screw up, on the other hand it means that you risk shipping with more bugs.
GB will attest to recent issues we had when anisotropic filtering was enabled on a cubemap texture, and how each of the two reacted.
I understand that the main issue with ATI and OpenGL these days is that NVIDIA are more forgiving of invalid code whereas ATI ain't. That's very much a double-edged sword; on the one hand being more forgiving means that it'll work even if you screw up, on the other hand it means that you risk shipping with more bugs.
GB will attest to recent issues we had when anisotropic filtering was enabled on a cubemap texture, and how each of the two reacted.
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