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  • You find yourself in E1M1

    ((Inspired by the story of Tednugent the Orc Hunter and his adventures at Pants on Head Productions))

    You find yourself at the entrance of E1M1. You don't know how you got here and you don't remember taking any slipgates or portals that lead to this location, not for a long long time anyway. You are Ray, a veteran military ranger that once single-handedly stopped the invasion of Quake. You had thought those days behind you once you killed Shub Niggurath, but as you survay the surroundings of this familier area, you realize that maybe that was too much to hope for. You inspect yourself.

    Character
    You are at 100 health.
    You have 0 armor
    You are equipped with your shotgun

    Inventory
    (1) badly-bloodied hand axe
    (1) 20 gauge pump shotgun
    (25) shells (20ga)
    (1) stimpak


    Satisfied that you aren't (yet) on the brink of death, you take a step forward and prepair to shoot the Grunt that usually waits for you out here...except there's no Grunt. Hm...ooohhh, maybe you're playing multiplayer. Well, in that case, you steel your courage as you prepair to get owned by some camper with an RL. You examine your surroundings.


    Behind you is the Slipgate used to enter the map
    To your right is a wall with an Oddly-Flashing Light
    Straight ahead is a Ramp
    Ahead to your left is a Small Hallway.


    >
    __________________________________________________ ______________________________________________
    __________________________________________________ ______________________________________________
    How to Play:
    Welcome to "You Find Yourself In E1M1", an interactive Quake story. To play, guide and control Ray using text commands known as "impulses". To create an impulse, simply type a command following a right arrow (for example, ">eat a delicious cookie, then build a sand castle"). You can enter more than one impulse per post if you desire. You can also enter multiple actions in one impulse, such as the one above. If Ray is capable of acting on the impulse, he will do so in an elaborate story-like explaination. If Ray is unable to accomplish a task given by an impulse, there will most likely be a good explaination why. In the rare occasion that an impulse is not recognized by the game's CPU (if I think it doesn't fit in with the game or is just completely and utterly stupid and/or inappropriate) DOS will respond with "Bad Command or File Name." Ray can do all sorts of things, even things that don't exactly tie into the current situation. If in the middle of a difficult situation you feel like breaking out into dance, then Ray will do just that! Some useful impulses:
    >Character -will display your current health, armor, equipped weapon and the status of any current tech (like your console)
    >Inventory -shows what all your carrying and how much of each item.
    >Companion -Displays the above stats for your current companion
    >Status -Displays all of the above stats
    >Map Info -Tells you where you currently are. Just in case you get lost
    >Log -*usually* tells you what current goals you're trying to accomplish

    -Health and Wellbeing-
    Ray can and will be hurt along the way. When he gets to certain points in his health, he will suffer various degrees of crippling injuries. They are as follows:
    < 60 = Partially Crippled. Ray is beginning to show signs of fatigue and agony. His response time, agility, strength and combat ability will be some-what hampered.
    < 40 = Badly Crippled. Ray is in some pretty serious pain. His limbs are weak and his aim will begin to get unreliable. This may result in extra ammunition wasted.
    < 20 = Critically Crippled. Ray will barely be able to move in this condition. Dodging, running, jumping, and melee combat will be neigh impossible in this state. Seek health immediately!
    As in Quake, your health has a maximum of 100. When Ray takes damage, he can heal it by using Stimpaks, Medikits, Megahealths, or Medic's Bags.
    Stimpaks are syringes filled with a mixture of healing agents and pain killers designed to aid in the healing of grievous wounds as well as help dull pain so that a wounded soldier can get back to battle quickly. They heal for 15 health each.
    Medikits are small packs containing a Stimpak syringe as well as a dose of steroids meant to act as a catalyst for rapid healing and strength renewal. These heal for 25 health each.
    Medic's Bags contain medicines and medical tools used to patch up wounds, sew holes, and replenish lost vitality. When used, they will bring a wounded soldier back up to full health.
    Megahealths are large packs that contain vials of drinkable fluids, pills, and injections that not only heal wounds, but provide additional vitality. They will add 100 health to your current health count. Any health over 100 will gradually fade.
    Health does not regenerate automatically with time. Ray is mortal and doesn't have time to sit around and recover...

    -Armor-
    There are 3 kinds of normal armor, Riot Armor [Green], Combat Armor [Yellow], and Warrior Armor [Red]. Their values are the same as in Quake, however when armor is scavenged, is can have less armor count. They also reduce damage taken the same way they do in Quake, but I'm far too lazy to do the math involved in that. So it'll all be random numbers. In addition to normal armor, there is also the addition of Soul Armor in this game. Where normal armor will reduce physical damage taken by conventional means, Soul Armor (which can be aquired by locating various Shadow Armors that are usually found on dead enemies) will reduce damage taken from the various dark attacks from enemy Shadows.

    -Inventory and Armaments-
    Unlike in Quake, all items found will be kept in Ray's inventory satchel and can be used when needed. Ray's inventory does not have a set limit, but keep in mind that he can't carry an infinite supply of stuff. Narration will decide when he has too much crap and can't take on anymore. He's strong, but not that strong.
    Throughout the course of the game, Ray will not find all eight of the original weapons of Quake. He will, however find, receive and even create all new weapons.

    -Mortality-
    Ray probably won't die. Narration will probably prevent that...but Ray doesn't know that. If he finds himself in a situation where he's about to get fragged, he might opt to go against your impulses and act on his own, if necessary. Help Ray out and try and keep him from getting killed as best as possible.

    Submit all questions to Death Knight directly.
    Have fun!
    Last edited by Shadowswift; 08-08-2011, 01:58 AM.

  • #2
    Is this like a, continue the story type deal?

    You feel yourself drawn to the light. It seems as if it has been tampered with.

    As you get closer to the light, your keen sense tells you that someone else has been here recently. You sense a trap!

    As your breath stops and you realize the impending doom, a door opens revealing a naked blonde 19yr old with perfect DD breasts. She begs for you to penetrate her.

    You penetrate her.

    In front of you is an exhausted, satisfied teenager.
    Behind you is an Oddly-Flashing Light
    On the back wall behind you is a Ramp
    Behind you and to your right is a Small Hallway.

    >
    Last edited by Magnus; 12-08-2010, 10:20 AM.

    Comment


    • #3
      /*You turn around and lag into a death-spot, your body explodes. The last words from your lips is "fucking runes". You die, gg*/

      // ^^^ none of the above in this post happens

      void() metchsteekles_post
      if (self.post == IT_SPAM)
      {
      continue_story();
      return;
      };
      >

      Comment


      • #4
        Originally posted by metchsteekle View Post
        /*You turn around and lag into a death-spot, your body explodes. The last words from your lips is "fucking runes". You die, gg*/

        // ^^^ none of the above in this post happens

        void() metchsteekles_post
        if (self.post == IT_SPAM)
        {
        continue_story();
        return;
        };
        >

        [ame=http://www.youtube.com/watch?v=gZEdDMQZaCU]YouTube - Revenge of the Nerds - NERDS![/ame]

        Also, why did the above post never happen? Youve never satisfied a hot ass 19 year old blonde with big tits? I did this year, twice. But one didnt have huge tits, just medium...but the other one had huge ones. You should try it out sometime.
        Last edited by mavness; 12-08-2010, 12:51 PM.

        Comment


        • #5
          ((I'll expand on this. You give commands, like ">go left, inspect the wall, or >loot this area, or >open fire on this monster. They don't have to be utterly generic, you can give whatever commands your insane minds can think of, though not all of them will be valid. In the event of an invalid command, DOS will prompt you with "Bad command or file name". Basically, its a text adventure. You know, like the ones from the olden days before all your fancy shmancy video graphics and polygonials took over the scene. So, I'll continue on and roll with this command by Magnus))

          >You feel yourself drawn to the light. It seems as if it has been tampered with.
          You wander over to the Oddly-Blinking Light. Something about this wall doesn't seem entirely 'wall-like'. I mean, sure its a wall and all, but theres something...else. Oh crap, De Ja Vu...you know you've seen this before, but you cannot for the life of you remember where or when. Wait....where are you? E1M1? What the hell are you doing here? And when did you get here? Fawk...you suspect that your brain may have suffered some minor damage in that last fight. You can't seem to clearly remember any of the events that lead you here....or, for that matter, most of the events in your life.

          What the hell is going on here? You ponder your situation as you stare at the Oddly-Blinking Light.

          >

          Comment


          • #6
            im not even sure what universe this thread is in but i am curious as to when Death Knight is going to be rocking out with another Quake Radio Show!!!

            Comment


            • #7
              Originally posted by Disco Rockstar View Post
              im not even sure what universe this thread is in but i am curious as to when Death Knight is going to be rocking out with another Quake Radio Show!!!
              ((Quake 1 universe, more or less. A new QuadCast? Soon as Baker brings us more news about his engine))

              Comment


              • #8
                You've decided you're going to end this as quickly as possible, or at least exit this area as quickly as possible. Remembering your last encounter with this abysmal institution, you push the green and red flashing button and descend the elevator. You run over the bridge, through the door, up the stairs, extend the bridge, jump down the spiraling slope to each of the 3 buttons to open the next door, run up the slope and hesitate.

                Something isn't right, you've gone this whole way and haven't seen a single enemy. You step into the exit and find yourself at the starting area again, with that damn blinking light. Frustrated, you run through the base again and step in the exit, this time without hesitation. You are torn to pieces as the server prints the message "Ray experienced a Phobos Anomaly".

                >
                e|------------------------0---------------
                B|---------------0^1----------------1----
                G|---------------2------2------0^2-------
                D|---------------2-------2--2-------------
                A|---------------0------------------------
                E|----------------------------------------

                Comment


                • #9
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow
                  packet overflow

                  Sv overflowed for osjclatchford
                  /

                  "damned win98..."

                  Comment


                  • #10
                    ((Foq, thats a little more narration than I'd like. I'll do the narration, thanks ))

                    >packet overflow
                    Bad Command or File Name

                    You remember something as you stare at the Oddly-Blinking Light. You search through the ravages of your brain for anything even decently recognizable as a clear memory. You wonder to yourself if perhaps you died in your last fight. You pull out your axe and run your finger across its edge. Hm....ouch. And blood. Nope, not dead. Not dreaming. Maybe...you're in some kind of limbo? And where the hell are all your enemies? This place should have at least a few Grunts shuffling around looking for something to shoot...even if it was multiplayer, you certainly would have eaten a rocket by now. You don't see any runes bouncing around...not runequake. You only have your shottie at the moment...can't be CA. You're pretty sure that the only way you're going to figure out whats going on is to explore this universe once more...not that you really want to.

                    >

                    Comment


                    • #11
                      >inspect blinking light secret

                      Comment


                      • #12
                        >inspect blinking light secret
                        Your glazed-over eyes peer into the Oddly-Blinking Light on the wall. Putting your internal battle with your memories aside, you decide that maybe you should try to...fix this light? Hm, no tools in your inventory. Hm....aha! You remember something your big brother used to tell you when you were kids: "If something isn't working, the best thing to do is break it to make it work better!" You're pretty good at breaking stuff! You take out your Axe and give the Light a good smashing. Heheheh...that was kinda fun. The wall the Light was attached to starts to shake and grind. Oh crap, you just broke the universe, didn't you? The wall folds back and opens up into a neat little door. Phew...no broken universe. The secret door reveals a very tiny closet-like room. It's pitch-black inside. You crawl inside and try to see if theres anything worthwhile inside. This all seems very familier. You coulda swore that the last....time........you were....................here? Have you been here before? Hm. Where the hell are you, again? What was that about a...fight before you got here? Hm....saving the world? Elder Gods....? Rune....ah, screw it. Internal insanity battles will have to wait. You feel around in the pitch-black closet trying your best to see if theres anything in there. You run your hands along the wall, then along the ground. You feel something...something rather large and lumpy. You grab hold of it and pull it out and....yep, its a corpse. Blech...you're not especially squeemish, at least not that you can remember, but it definitely looks like this poor bastard got quite tortured. No bowels, no eyes, and most of his skin is missing. You inspect the corpse further to see if he has anything useful on him

                        Ray finds moderately damaged Green Riot Armor
                        Ray finds 5 Shells (20ga)


                        Shuffling the corpse aside, you further inspect the closet, but don't find anything useful. You step back to the center of the room, and ponder the situation a little. You're lost, confused, and apparently an amnesiac. You thought you knew where you were for a second, but the more time that passes, the more you realize you don't know shit about where you are or whats going on. What a lovely situation!


                        Behind you is the entrace slipgate
                        To your right is a Pitch-Black Closet with a Tortured Corpse outside
                        Ahead to your left is a small hallway
                        Straight ahead is a ramp leading to another hallway.



                        Whatever you're going to do, you should probably be quick about it before you lose anymore of your sanity.


                        >
                        Last edited by Shadowswift; 12-15-2010, 12:59 AM.

                        Comment


                        • #13
                          >shoot corpse

                          Comment


                          • #14
                            Where do you stick the quater?
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                            Comment


                            • #15
                              >shoot corpse
                              Remembering again what your big brother taught you, you unload a round into the Tortured Corpse. Blood, bone, and organ tissue flys everywhere making a horrible mess. Hm...guess breaking people doesn't make them work better. Doing this causes you to realize that this corpse is relatively fresh. Whatever tortured him to death did so fairly recently. Well...at least you aren't alone in this freaky place...but that may not be a good thing.

                              Where do you stick the quater?
                              You wonder quietly to yourself where you should stick the quarter...then shortly after realize that you have no idea what that means...or how this Quarter got in your pocket...

                              Ray recieves 1 United States 25 cent piece!


                              -Character-
                              You have 100 health
                              You have 50 Green Armor
                              You are equipped with your Shotgun

                              -Inventory-
                              (1) badly-bloodied hand axe
                              (1) 20 gauge pump shotgun
                              (29) shells (20ga)
                              (1) stimpak
                              (1) quarter
                              Last edited by Shadowswift; 08-08-2011, 01:59 AM.

                              Comment

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