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Rottweiler model (WIP)

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  • Rottweiler model (WIP)

    Well I have no intentions on posting this into the media section as I don't plan on turning this into something Quake related. Its more like me just flexing my puny modeling muscles!

    It is however modeled with the Quake rottweiler in mind!

    I know the textures are jacked 7 ways from Sunday (I'm working on my UV mapping skills) so forgive any discrepancies an experienced eye might notice.

    Also the texture is roughly rigged and it has no bones for animation (?yet?) But here's my latest addition to my collection of models I'm working on!

    Any comments or suggestions?




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  • #2
    Here's an updated version with some bump mapping for depth


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    • #3
      Looks like a good start
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        Originally posted by Baker View Post
        Looks like a good start
        Thanks Baker!

        I'm sure once finished and IF I decide to replace it with my current rottweiler model in Quake my only option would be DarkPlaces dew to its high-poly count.

        I could however lower the poly count so its generally "Quake friendly" but like I said I'm just working on this for personal gain!
        QuakeOne.com
        Quake One Resurrection

        QuakeOne.com/qrack
        Great Quake engine

        Qrack 1.60.1 Ubuntu Guide
        Get Qrack 1.60.1 running in Ubuntu!

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        • #5
          The model could be highly optimized to be low poly. I could do that for you when you're ready for animation
          You and I are actually working on the same model lol - check you PM. Maybe team up?

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