I've been in love with PC games and computers (hardware, software, everything) since I was a nine year old boy playing Duke Nukem 3D on a Win95 machine.
I'm naturally talented, not to my credit of course. Since I was just a child I've been obsessed with art and technology.
By age 3 I was drawing and creating things that would impress anyone. By age 9 I conceived and finished an entire comic book. By age 12 I had made a number of small 'films' (James Cameron, George Romero, Rick Baker and Tom Savini were my IDOLS when I was child), I had written treatments, scripts, screenplays, storyboards, everything. By 14 I was creating life-like sculptures (hands, faces) and delved into puppetry. I was knee-deep in film and special effects. I was going to be the next James Cameron. By age 18 I had written a full-length symphonic, progressive metal album and wanted to start a career in film-scoring.
I'm now 24 years old. I have short films, short stories, sculptures, paintings, music, drawings, websites, game mods and technical knowledge and skills under my belt. What did I get from this? Joy, but no career. That's fine, I did all that because I loved it and it felt natural.
So, I have one more itch I need to scratch. I used to think film was the ultimate artistic expression (in terms of inclusiveness). IMO, video games hold that title. I need to make a game.
Unfortunately, real life is a bitch. I want to do this so bad, but I would have to spend another year or two just learning other skills I would need to even think about making this happen. Luckily, I learn quickly (how can you not in this age of information?)
I have a good story (no tangible designs yet) for a horror corridor crawl, similar in gameplay to doom3, just "better" and with a wider scope.
I started modding Doom 3 and Quake a couple years ago in order to get a feel of what is actually required to make a game. After that I decided I was going to do a TC for quake, began initial concept designs and drew out a few maps but had to scrap it.
I've messed with the UDK and ran away screaming. My plan now is to make a doom 3 TC. I know it can be done well, look at the Dark Mod.
I'm posting this because I know there are people on this forum with much more experience at this than I have. Is this really just a pipe dream?
here is my "practical approach" checklist:
What can I do?
Overall design (I can fully flesh out everything)
Story/Dialogue
All Sound (music, effects, dialogue)
Build Levels
Create textures, particles, etc.
What do I need to learn?
Modeling and Animating
Scripting
I'm not a programmer, and the idea of scripting makes me nervous. I taught myself xHTML/CSS in order to "move up" to C++. I stopped at PHP...yeah.
I have an eye for geometry and movement, I can model and animate. But to learn the tools soon enough and still create assets in a time-friendly manner may be too difficult. The extent of my modeling is messing around with Blender, Maya and QME for a week. I can do it, but I need to learn.
The project I have in mind relies quite a bit on scripting...which worries me.
If only there were 4 of me, next E3 I could be showing off the next big hit
On a side note, I began fixing the original quake maps a year ago. They have sat untouched on my HD for the past 10 months and they're 98% done. I wanted to complete them before I uploaded them. I think I'm going to put up a "v0.9" next week to be tested.
The maps, so far, address approximately 180 "bugs": all z-fighting, many misaligned textures, misplaced geometry and models, misplaced teleport destinations, solid skies (that was a freebie, but i'll take credit for it)...oh, and sounds.
I think my last play through I found 5 things I needed to address but lost the file I wrote them down in. Hopefully some people here can find them and I can fix em.
I'll also upload a few other mods I made for quake for my personal use.
wtf am I writing...
TL;DR
I want to make a game (a TC for Doom3), am I crazy? I will gladly except any advice anyone can give me.
I'm naturally talented, not to my credit of course. Since I was just a child I've been obsessed with art and technology.
By age 3 I was drawing and creating things that would impress anyone. By age 9 I conceived and finished an entire comic book. By age 12 I had made a number of small 'films' (James Cameron, George Romero, Rick Baker and Tom Savini were my IDOLS when I was child), I had written treatments, scripts, screenplays, storyboards, everything. By 14 I was creating life-like sculptures (hands, faces) and delved into puppetry. I was knee-deep in film and special effects. I was going to be the next James Cameron. By age 18 I had written a full-length symphonic, progressive metal album and wanted to start a career in film-scoring.
I'm now 24 years old. I have short films, short stories, sculptures, paintings, music, drawings, websites, game mods and technical knowledge and skills under my belt. What did I get from this? Joy, but no career. That's fine, I did all that because I loved it and it felt natural.
So, I have one more itch I need to scratch. I used to think film was the ultimate artistic expression (in terms of inclusiveness). IMO, video games hold that title. I need to make a game.
Unfortunately, real life is a bitch. I want to do this so bad, but I would have to spend another year or two just learning other skills I would need to even think about making this happen. Luckily, I learn quickly (how can you not in this age of information?)
I have a good story (no tangible designs yet) for a horror corridor crawl, similar in gameplay to doom3, just "better" and with a wider scope.
I started modding Doom 3 and Quake a couple years ago in order to get a feel of what is actually required to make a game. After that I decided I was going to do a TC for quake, began initial concept designs and drew out a few maps but had to scrap it.
I've messed with the UDK and ran away screaming. My plan now is to make a doom 3 TC. I know it can be done well, look at the Dark Mod.
I'm posting this because I know there are people on this forum with much more experience at this than I have. Is this really just a pipe dream?
here is my "practical approach" checklist:
What can I do?
Overall design (I can fully flesh out everything)
Story/Dialogue
All Sound (music, effects, dialogue)
Build Levels
Create textures, particles, etc.
What do I need to learn?
Modeling and Animating
Scripting
I'm not a programmer, and the idea of scripting makes me nervous. I taught myself xHTML/CSS in order to "move up" to C++. I stopped at PHP...yeah.
I have an eye for geometry and movement, I can model and animate. But to learn the tools soon enough and still create assets in a time-friendly manner may be too difficult. The extent of my modeling is messing around with Blender, Maya and QME for a week. I can do it, but I need to learn.
The project I have in mind relies quite a bit on scripting...which worries me.
If only there were 4 of me, next E3 I could be showing off the next big hit
On a side note, I began fixing the original quake maps a year ago. They have sat untouched on my HD for the past 10 months and they're 98% done. I wanted to complete them before I uploaded them. I think I'm going to put up a "v0.9" next week to be tested.
The maps, so far, address approximately 180 "bugs": all z-fighting, many misaligned textures, misplaced geometry and models, misplaced teleport destinations, solid skies (that was a freebie, but i'll take credit for it)...oh, and sounds.
I think my last play through I found 5 things I needed to address but lost the file I wrote them down in. Hopefully some people here can find them and I can fix em.
I'll also upload a few other mods I made for quake for my personal use.
wtf am I writing...
TL;DR
I want to make a game (a TC for Doom3), am I crazy? I will gladly except any advice anyone can give me.
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