hey guys
since i'm off work today and kind of a loser i thought i'd write up some tips for new/not-so-good at dm players to 1)help some of the newer players who have started dm'ing to get better team games for everyone and 2)attract some more new players from other mods to dm
most of it is all basic stuff, but could help save some frustration i think for new players and their teammates.. IMO a lot of non-dm'ers players can become really good because they have better aim (usually from playing CA), they just need a little strategy because they havn't been dm'ing for years like most of us
-- The first minute of the match --
Important Timings
In the first minute of the match, some timings you should remember (always play with the timer on) are that:
- Y.A will respawn around 19:40 (if you spawned at RL and came to Y.A, try to be on defensive mode until this time - your biggest threat will be quad SG coming with 150/100),
- RL will respawn around 19:30 (if you got 1st pent make sure you get this RL). Likewise, during the first 2 minutes or so of the match, people will be picking up the RL really fast usually, so you can expect the RL to also respawn around 18:59, 18:29, and probably even 17:59.
- the L.G and G.L will respawn anywhere from 19:22ish to 19:27ish (if you spawned SNG/RA side you should have enough time to grab maybe R.A or a megahealth beforehand)
- the next quad will come around 18:58ish.
Remember those times and use them based on your situation/whatever is most possible for you.
Spawns
Depending on where you spawn, some safe advice to follow is:
Yellow Armour Spawn – You can be first to get either quad or pent. I personally ALWAYS go for the quad because if you get pent so early then it will run out right when RL spawns and won’t be much benefit anyways. Also remember that you have to be quick when going to quad.
RL Spawn – You can go to either Y.A or R.A (from mound or thru Pent). Also, try to make sure that if you do get attacked and are about to die (especially by quad), you switch from RL to SG so you don’t give the enemy your weapon. This goes for the entire game really.
Lifts Spawn – You have a few options on when to get the pent. For keeping this simple, IMO the easiest/safest method IMO is to wait maybe 3-5 seconds, enough so that you can run over to Y.A, grab it just as it spawns around 19:40 and still have enough pent left over to get you in and out of R.L for the 19:30 spawn.
Make sure that if you get the 1st pent then you get the RL spawn at 19:30, don’t get caught up chasing somebody with SG around the map and have your pent run out.
When one team has control
Sometimes a match just falls into place and one team gets strong control early on. A few tips for this situation are:
-Avoid rushing without armor or at least a megahealth (although I am guilty of rushing, it leads to a lot of deaths/frustration for newer players)
-If you're trying to get from RA side to RL side, avoid blatantly running across the mound or jumping from Rotunda, especially around the :59 mark (thru out the game) because somebody will be waiting at quad and will just pick you off.
-IMO the best times to make a run for RL side is when you know quad is RA/SNG/Pent side or if quad just ran out. This way, if you have armor, you might take a hit or two but should be able to at the very least get into the water.
-SNG can be a really strong weapon, best situations to use it are in water, if you can catch the enemy in a straight line (i.e walking the ramps at RA), with quad, or if you have like 200/100 then try rushing someone up close - a lot of times they will kill themselves or panic.
- To add to that point, know when the next quad will spawn exactly and try to rush it with 200/100+ and an sng. Sometimes, if you know the exact second it will spawn, it's worth standing right on top of it and take a hit or two knowing you'll get it rather than focusing on fighting and moving away from it.
- If you're the only one with RL on your team and manage to kill someone, try to save their pak. That will change the control from 2 remaining enemy RLs vs 1 team Rl to 2 RLs vs 2 Rls.
The Discharge
I could have added this to the section above, because discharging can be a great way to change control of the game, but made a new one to emphasize it's importance.
- There are a lot of places you can catch the enemy with a discharge – anywhere on the lower bridge, if they jump up by the RL window, if you see them jumping basically anywhere in the air from upper to lower, and even by the entrance to mound. Another great discharge is a few seconds before pent is about to spawn, wait in the water tunnel sticking out a little bit, and when someone jumps down from pent window you’ll catch them in your discharge.
Likewise, when you have RL, avoid chasing people into the water unless you're sure of the LG status. Also, when you hear somebody just kind of floating and sticking their head out sometimes, chances are they are going to DC. Some tips to avoid being DC'd are: 1)when you walk on the upper bridge, stick to the wall. 2) don't jump when shooting from the RL box. 3) avoid basically any edges by the RL / Bridge area
Some other tips
-If you don’t have RL (and are not extremely good with LG) than any teammate with RL/or Quad should have priority on health/armour, regardless if you were waiting for it to spawn.
-You should save paks when possible, but if you are really low on health or getting attacked then sometimes it’s better to take the pak and run rather than letting the enemy grab the pak and end up killing you. If your teammate says in his binds he's on the way and is really close, sometimes I just leave the pak unguarded and go for health
-If you just saw somebody take an item, don't wait another 20-30 seconds there for it to spawn. Try to move around and atleast get some armor/amo/other weps while waiting for the main item to spawn. Remember armor spawns every 20 secs and weapons every 30 secs.
People with good aim but poor strat
A lot of players have really good aim but don't do that well in matches. IMO the best for players with really good aim but not a lot of strat is to try to maybe be a quad runner, or atleast help in controlling quad.
Altho it's one of the hardest positions to maintain, it revolves almost completely around whoever kills who near the spawn time. Therefore you could know when quad is going to spawn, get yourself armored up, and a few seconds or whenever before go over and fight whoever is there or is on there way there. Once you have quad, read your teammates binds and do a basic run of the map where you think the enemy might be.
If you try this strat, IMO it's better to hang out around RA while waiting for quad to spawn rather then YA/RL side, for 2 reasons - 1) RA has more armor/health, and 2) YA/RL is a heavy traffic area and you'll probably be hurt before you even get to quad.
----------
Important Sounds
Always listen to where sounds are coming from to get an idea where the enemy might be. A few classic sounds to listen for are:
- When you're at quad, you'll be able to hear the teleport at Pent Window -- if you do, wait a few secs and then start firing before they make it past the window.
- If you hear somebody take the RA and then hear the sound of the quake guy grunt, then chances are hes coming thru the RA Rotunda - Wait for the grunt before you fire so you can catch them by surprise. if you hear the Louder grunt where you lose a little health then he's probably going backhall and might come thru the teleport.
-Listen to the lifts. You should be able to tell what part of the lifts they are on (theirs 3 lifts with up/down sounds)
- If you heard someone at pent then heard the sound of water, then wait a bit and shoot from the upper bridge into the water tunnel
- If you're coming around Backhall from the RA, and you heard somebody take the megahealth, wait a bit without making a sound - chances are they will come across the backhall and you can catch them first with a surprise shot. If nobody comes around, then slowly creep up the stairs to SNG and you should be able to sneak up on them while they head towards lifts exit. You can also listen for the cells there.
- The ammo in the RA tunnel is a dead giveaway for people coming through there (some will try to wait a bit - if so, you can try going from the mound and catching them from behind)
- The item pickup/swimming sounds in water should give you an idea where the enemy is (if you hear the weapon pickup sound, then shoot LG or GL, if you hear 2 amos picked up really fast then shoot the corner where the cell/rockets are, if you hear a single amo pickup then shoot the cells infront of the GL)
- If you hear the grunt where you lose some health from a high fall, then they can only be at RA, Pent, or Mound area, and you should be able to tell which.
---
Some other Strategy tips
In this part I'll add some basic strats you can follow, altho once you get good/familiar you should realize any good dm'er adapts to the situation and doesn't follow any set strategy, so take all of this with a grain of salt.
- Normally, the first person who get's RL should be the one most capable of getting the next quad since they've had time to get armor'd up and there will be only one other person on the map with RL(and they have less time preparing). Once you get that quad you can often get into a groove and keep your team control of quad for a while.
- The person who gets 2nd RL is the 2nd most capable of getting the next Quad. If enemy got the 1st RL, then be prepared to fight someone at quad. If your teammate got RL, then you can choose to provide support at RL/YA for other teammates to get RL or go to RA - as Kathos mentioned, RA is safer but RL/YA is where you can really contribute to your team, and where the game is the funnest really
- When trying to control Quad, it's always easier to fight people off when you're at quad, rather than being the guy trying to come from pent window or from YA or Rotunda, because the guy at quad can get the first shot in nearly all instances. So try to get there first.
- Controlling the RL: IMO the most important area. Best advice is make use of timers here and watch your surroundings/be aware of your health. There's really 2 ways you can control the RL - 1) Have it timed so that you pick up every RL (and possibly LG) every 30 secs, or 2) Simply defend it from the bridge and keep the enemy from getting it. Either way, it's probably the funnest place to try and control because you're guaranteed a lot of traffic coming through.
- Also wanted to emphasize Naus's point about dying since I overlooked it. Definitely keep a track of 'killstats' so that you can see your deaths. If you find yourself dying too much, just slow down. Also use 'badstats' to determine how many RL's you have given up. Remember, in a 20 minute match, their could be maybe 25-30ish RL's depending on how fast people pick them up, in 4v4, that means only about 3-4 RL's on avg. per person, and in a 3v3 that's about 4-5 RL's on avg. per person. That's not alot so you don't want to give up any extra RL's to the enemy.
- Sometimes you'll find that your teammates are in a position where they have RL/armor and you don't. You can often support them if they are trying to get quad or something by being their lookout or distracting the enemy.
Added new edit in color. Okay that's about most of the stuff I can think of really. Anyone can feel free to add-on whatever they want. Hopefully this can help some people or attract some people who don't want to spend all the time learning some DM basics.
since i'm off work today and kind of a loser i thought i'd write up some tips for new/not-so-good at dm players to 1)help some of the newer players who have started dm'ing to get better team games for everyone and 2)attract some more new players from other mods to dm
most of it is all basic stuff, but could help save some frustration i think for new players and their teammates.. IMO a lot of non-dm'ers players can become really good because they have better aim (usually from playing CA), they just need a little strategy because they havn't been dm'ing for years like most of us
-- The first minute of the match --
Important Timings
In the first minute of the match, some timings you should remember (always play with the timer on) are that:
- Y.A will respawn around 19:40 (if you spawned at RL and came to Y.A, try to be on defensive mode until this time - your biggest threat will be quad SG coming with 150/100),
- RL will respawn around 19:30 (if you got 1st pent make sure you get this RL). Likewise, during the first 2 minutes or so of the match, people will be picking up the RL really fast usually, so you can expect the RL to also respawn around 18:59, 18:29, and probably even 17:59.
- the L.G and G.L will respawn anywhere from 19:22ish to 19:27ish (if you spawned SNG/RA side you should have enough time to grab maybe R.A or a megahealth beforehand)
- the next quad will come around 18:58ish.
Remember those times and use them based on your situation/whatever is most possible for you.
Spawns
Depending on where you spawn, some safe advice to follow is:
Yellow Armour Spawn – You can be first to get either quad or pent. I personally ALWAYS go for the quad because if you get pent so early then it will run out right when RL spawns and won’t be much benefit anyways. Also remember that you have to be quick when going to quad.
RL Spawn – You can go to either Y.A or R.A (from mound or thru Pent). Also, try to make sure that if you do get attacked and are about to die (especially by quad), you switch from RL to SG so you don’t give the enemy your weapon. This goes for the entire game really.
Lifts Spawn – You have a few options on when to get the pent. For keeping this simple, IMO the easiest/safest method IMO is to wait maybe 3-5 seconds, enough so that you can run over to Y.A, grab it just as it spawns around 19:40 and still have enough pent left over to get you in and out of R.L for the 19:30 spawn.
Make sure that if you get the 1st pent then you get the RL spawn at 19:30, don’t get caught up chasing somebody with SG around the map and have your pent run out.
When one team has control
Sometimes a match just falls into place and one team gets strong control early on. A few tips for this situation are:
-Avoid rushing without armor or at least a megahealth (although I am guilty of rushing, it leads to a lot of deaths/frustration for newer players)
-If you're trying to get from RA side to RL side, avoid blatantly running across the mound or jumping from Rotunda, especially around the :59 mark (thru out the game) because somebody will be waiting at quad and will just pick you off.
-IMO the best times to make a run for RL side is when you know quad is RA/SNG/Pent side or if quad just ran out. This way, if you have armor, you might take a hit or two but should be able to at the very least get into the water.
-SNG can be a really strong weapon, best situations to use it are in water, if you can catch the enemy in a straight line (i.e walking the ramps at RA), with quad, or if you have like 200/100 then try rushing someone up close - a lot of times they will kill themselves or panic.
- To add to that point, know when the next quad will spawn exactly and try to rush it with 200/100+ and an sng. Sometimes, if you know the exact second it will spawn, it's worth standing right on top of it and take a hit or two knowing you'll get it rather than focusing on fighting and moving away from it.
- If you're the only one with RL on your team and manage to kill someone, try to save their pak. That will change the control from 2 remaining enemy RLs vs 1 team Rl to 2 RLs vs 2 Rls.
The Discharge
I could have added this to the section above, because discharging can be a great way to change control of the game, but made a new one to emphasize it's importance.
- There are a lot of places you can catch the enemy with a discharge – anywhere on the lower bridge, if they jump up by the RL window, if you see them jumping basically anywhere in the air from upper to lower, and even by the entrance to mound. Another great discharge is a few seconds before pent is about to spawn, wait in the water tunnel sticking out a little bit, and when someone jumps down from pent window you’ll catch them in your discharge.
Likewise, when you have RL, avoid chasing people into the water unless you're sure of the LG status. Also, when you hear somebody just kind of floating and sticking their head out sometimes, chances are they are going to DC. Some tips to avoid being DC'd are: 1)when you walk on the upper bridge, stick to the wall. 2) don't jump when shooting from the RL box. 3) avoid basically any edges by the RL / Bridge area
Some other tips
-If you don’t have RL (and are not extremely good with LG) than any teammate with RL/or Quad should have priority on health/armour, regardless if you were waiting for it to spawn.
-You should save paks when possible, but if you are really low on health or getting attacked then sometimes it’s better to take the pak and run rather than letting the enemy grab the pak and end up killing you. If your teammate says in his binds he's on the way and is really close, sometimes I just leave the pak unguarded and go for health
-If you just saw somebody take an item, don't wait another 20-30 seconds there for it to spawn. Try to move around and atleast get some armor/amo/other weps while waiting for the main item to spawn. Remember armor spawns every 20 secs and weapons every 30 secs.
People with good aim but poor strat
A lot of players have really good aim but don't do that well in matches. IMO the best for players with really good aim but not a lot of strat is to try to maybe be a quad runner, or atleast help in controlling quad.
Altho it's one of the hardest positions to maintain, it revolves almost completely around whoever kills who near the spawn time. Therefore you could know when quad is going to spawn, get yourself armored up, and a few seconds or whenever before go over and fight whoever is there or is on there way there. Once you have quad, read your teammates binds and do a basic run of the map where you think the enemy might be.
If you try this strat, IMO it's better to hang out around RA while waiting for quad to spawn rather then YA/RL side, for 2 reasons - 1) RA has more armor/health, and 2) YA/RL is a heavy traffic area and you'll probably be hurt before you even get to quad.
----------
Important Sounds
Always listen to where sounds are coming from to get an idea where the enemy might be. A few classic sounds to listen for are:
- When you're at quad, you'll be able to hear the teleport at Pent Window -- if you do, wait a few secs and then start firing before they make it past the window.
- If you hear somebody take the RA and then hear the sound of the quake guy grunt, then chances are hes coming thru the RA Rotunda - Wait for the grunt before you fire so you can catch them by surprise. if you hear the Louder grunt where you lose a little health then he's probably going backhall and might come thru the teleport.
-Listen to the lifts. You should be able to tell what part of the lifts they are on (theirs 3 lifts with up/down sounds)
- If you heard someone at pent then heard the sound of water, then wait a bit and shoot from the upper bridge into the water tunnel
- If you're coming around Backhall from the RA, and you heard somebody take the megahealth, wait a bit without making a sound - chances are they will come across the backhall and you can catch them first with a surprise shot. If nobody comes around, then slowly creep up the stairs to SNG and you should be able to sneak up on them while they head towards lifts exit. You can also listen for the cells there.
- The ammo in the RA tunnel is a dead giveaway for people coming through there (some will try to wait a bit - if so, you can try going from the mound and catching them from behind)
- The item pickup/swimming sounds in water should give you an idea where the enemy is (if you hear the weapon pickup sound, then shoot LG or GL, if you hear 2 amos picked up really fast then shoot the corner where the cell/rockets are, if you hear a single amo pickup then shoot the cells infront of the GL)
- If you hear the grunt where you lose some health from a high fall, then they can only be at RA, Pent, or Mound area, and you should be able to tell which.
---
Some other Strategy tips
In this part I'll add some basic strats you can follow, altho once you get good/familiar you should realize any good dm'er adapts to the situation and doesn't follow any set strategy, so take all of this with a grain of salt.
- Normally, the first person who get's RL should be the one most capable of getting the next quad since they've had time to get armor'd up and there will be only one other person on the map with RL(and they have less time preparing). Once you get that quad you can often get into a groove and keep your team control of quad for a while.
- The person who gets 2nd RL is the 2nd most capable of getting the next Quad. If enemy got the 1st RL, then be prepared to fight someone at quad. If your teammate got RL, then you can choose to provide support at RL/YA for other teammates to get RL or go to RA - as Kathos mentioned, RA is safer but RL/YA is where you can really contribute to your team, and where the game is the funnest really
- When trying to control Quad, it's always easier to fight people off when you're at quad, rather than being the guy trying to come from pent window or from YA or Rotunda, because the guy at quad can get the first shot in nearly all instances. So try to get there first.
- Controlling the RL: IMO the most important area. Best advice is make use of timers here and watch your surroundings/be aware of your health. There's really 2 ways you can control the RL - 1) Have it timed so that you pick up every RL (and possibly LG) every 30 secs, or 2) Simply defend it from the bridge and keep the enemy from getting it. Either way, it's probably the funnest place to try and control because you're guaranteed a lot of traffic coming through.
- Also wanted to emphasize Naus's point about dying since I overlooked it. Definitely keep a track of 'killstats' so that you can see your deaths. If you find yourself dying too much, just slow down. Also use 'badstats' to determine how many RL's you have given up. Remember, in a 20 minute match, their could be maybe 25-30ish RL's depending on how fast people pick them up, in 4v4, that means only about 3-4 RL's on avg. per person, and in a 3v3 that's about 4-5 RL's on avg. per person. That's not alot so you don't want to give up any extra RL's to the enemy.
- Sometimes you'll find that your teammates are in a position where they have RL/armor and you don't. You can often support them if they are trying to get quad or something by being their lookout or distracting the enemy.
Added new edit in color. Okay that's about most of the stuff I can think of really. Anyone can feel free to add-on whatever they want. Hopefully this can help some people or attract some people who don't want to spend all the time learning some DM basics.
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