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If the visual contrast stays this way, does your poly budget allow you to add much? Can more polys be added to all the round geometry (buttons, t-table, legs) to lose the faceted look?
@godling
no, the model is already 3,5K polys as it is and the model is for use in a game.
i already went quite nuts with details of most parts, i cant be adding any more polys
if the model was purely for rendering i definitely wouldve made those parts more rounded but since the model is for use in game
and is already 3,5K polys which is already a ton of polys for an in-game model (most fully fledged characters in games arent even this much polys),
i cant be adding even more polys
Were you tempted to round off the square edges at the front of the barrels also?
I certainly know what you mean, the front of the weapon does look really sharp and angular like it has been mash together in a low tech workshop, but I think that is part of the charm of the weapon, it feels harsh and medieval.
Here is some more model updates, new ammo boxes with optional lid model and different poses for gun casings etc.
and some different skins I was playing around with for a tech mod idea
A very good idea for the ammo boxes to make them partially open and have the ammo lies beneath them. I like them a lot.
I have read in the past that several people helped you with modeling (Necros, Lunaran, ..). Are you still a team ? What are your next goals/projects ? ITS has its own ammo boxes, so I assume this is for something divVerent ?
@Seven, yeah the ammo boxes are fun to see in maps, I have both tech and medieval versions. I have them in my test maps with random rotate every time the map is loaded, feels very organic like they have just been abandoned.
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