Looks great talisa.
That link really did work out for you, sadly i still have yet to get a hang of baking VIA cage.
I can bake normally though.
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thanx primal
and yes, the tutorial really helped a lot with being able to bake good normals and AO-maps
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@Talisa
I can always count on your to be making something so very cool! Even if its not quake related! That tutorial has done you well! The foam looks fantastic.
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DOH... I got it now. I remember those DJ models you were working on before. Looks very nice, good job.
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@GB
aye aye, i have given the model smooth shading and done edge-splits where neccesary
prefer to work in blender without any lights in the scene, and work in fullbright.
my pic is also just a screenshot i made using printscreen button, and not a render.
so model looks a lil flat in the pic cuz of that.
here's an in-game screenshot with shadows & lighting
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@damage
I'll upload it to Second Life and will add it to a set of models ive been making,
which are all DJ equipment: a mixer, vinyl decks, a DJ-table, and big-ass speakers.
all models that make up the set ive made myself
mixer:
vinyl decks:
table:
Last edited by talisa; 12-15-2014, 02:56 PM.
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Nice work Talisa.
If it's possible to use normal maps, you could just bake details like the keyholes down to a normal map and reduce the polycount of the object. But I don't know what you've got in mind
You might also want to use smooth shading on the rounded part of the latch (and an edge split modifier or something like that to create smoothing groups.)
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after several hours of almost non-stop work just finished UV-mapping all parts of the model
so tomorrow i can start texturing the model
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lastly made the handles on sides and made the foam inside the lid.
thanx to the tut shambler234 linked over here:http://quakeone.com/forums/quake-tal...tml#post154217
i could bake normals and AO-map from a supersmoothed version of the foam, so that even on a flat plane the foam will still appear 3D-ish in-game
also, i added feets to the case:
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so modelling stage is done, now to get to UV-mapping all partsLast edited by talisa; 12-14-2014, 04:50 PM.
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added the keyhole to the lock
and i added the hinges to the backside
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and i build everything in a way so that i can easily open the chest
modelling stage nearly done now
just need to add handles on sides, the feet, and the foam on inside of lid
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even more progress!
made the latch itself
now only to add the key-hole and then the lock will be done
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case with near-finished lock:
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