M24 Stiehlhandgranate potato masher grenade for grenade pickup models. An identical model is used for hand grenade projectiles, although for grenade launcher projectiles, I have a mortar shell model. Still trying to find a good way to get a good screenshot of it either in action in the game, or with a model viewer of some kind that will use the 1024x1024 PNG skin instead of the 256x256 PCX skin (with the terrible Q2pallete applied).

SwastiQuad quad damage model.

For the invulnerability powerup pickup model, I was hoping to do something that looked like the SS totenkopf skull and crossbones. Problem is if I get too polygon-heavy with it, I'm almost positive that converting it from Milkshape3D to the MD2 format will end up shifting vertices around and leave weird unintended humps all over it, and possibly leave gaps between some triangles too. Had that happen before with a Slayer band logo pentagram quad damage model I tried to make one time. The eagle talons on the sword handles got hammered 80 different ways out of whack when I converted it from MS3D to MD2. To minimize that tendency, I had to completely redesign the sword handles to use as few polygons as possible while still retaining a shape that could be skinned to somewhat resemble eagle talons.

It's pretty good.
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