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  • #91
    @gypsy
    ah who cares if the real model is a finisher, it looks neat.
    its just about the design of the nailgun.

    i can always change the design a bit to make it look like it fires bigger nails.
    its just about the general design of the nailgun that i like

    stop comparing stuff in games to RL

    .

    @primal
    of course it will pack a lot more punch then it does in RL
    and sure, when the model is finished i could look into rigging 2 copies of it up as a replacement for the nailgun in DP.

    im not sure yet what ill actually do with it once done.
    might both script it for SL AND rig it up as replacement for nailgun in quake
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #92
      started making the base of the nailgun
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

      Comment


      • #93
        @stop comparing stuff in games to RL

        heard, but I can't be the only person that would immediately recognize it as being a gun that might shoot 10 feet and the nail would not even mildly scratch you. See, what I'm saying? There always has to be at least some basis in reality.

        You've finished some realky nice models using my reality critiques.
        http://www.nextgenquake.com

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        • #94
          I think there are movies where people are killed with nailguns, and few viewers question it. You find a lot of that stuff in video games, too. In Quake, you can hit someone with an axe and they are barely scratched... you can rocket jump...
          Scout's Journey
          Rune of Earth Magic

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          • #95
            exactly, its just like what GB said.

            a quite recent example of this is the evil dead remake, where someone gets possessed and starts shooting at the two remaining survivors with a nailgun


            everybody knows nailguns cant actually 'shoot' nails several feet through the air,
            especially not with so much force and accuracy you can kill someone with them...

            but its still a cool idea, that you could actually shoot nails with a nailgun,
            and a nailgun would function like a gun that fires nails.

            .

            realism? there is no realism in a nailgun functioning like a gun that fires nails.
            but its an awesome idea, and in the end thats what matters
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #96
              Army of darkness uses chainsaws and a boom stick + zombies, that was a movie.

              Doom uses almost the same thing, but different concept this and that.
              I am like a stray dog, lost in between what I do and what I should do.
              But sometimes, all you need is Imagination.

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              • #97
                Just out of interest:
                [ame]http://www.youtube.com/watch?v=hZUeQBqBdIg[/ame]

                As far as games are concerned:
                [ame]http://www.youtube.com/watch?v=MktPVfMrFmg[/ame]
                Last edited by Adam; 01-29-2015, 04:27 PM.
                Username : Atomic Robokid on Steam

                Please check out my Quake made things:

                https://www.indiedb.com/games/run-over
                https://adam-freeman.itch.io/hazard
                https://adam-freeman.itch.io/diver
                https://adam-freeman.itch.io/beyond

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                • #98
                  @adam
                  its funny to see that in RL the nails from a nailgun even bounce
                  right off of a cardboard box from 2feet away

                  .

                  on the shark-gun... saints row 3 actually has the same weapon
                  [ame]http://www.youtube.com/watch?v=IGbBoE1k5Ik[/ame]
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #99
                    I wonder if the SR3 weapon designer had based it on the Armed & Dangerous one or if it was thought up independently?

                    [ame]http://www.youtube.com/watch?v=aorjnobv-I0[/ame]
                    =)
                    Username : Atomic Robokid on Steam

                    Please check out my Quake made things:

                    https://www.indiedb.com/games/run-over
                    https://adam-freeman.itch.io/hazard
                    https://adam-freeman.itch.io/diver
                    https://adam-freeman.itch.io/beyond

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                    • +1 for Mr Toots!!

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                      • I always thought the Quake nailgun was not really a real-world nailgun. But more a special weapon that throws big nail-like bullets at subsonic speed...
                        Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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                        • I could get a nailgun to fuck stuff up with little effort, but not a battery powered finish nailer. My framing nailer with the compressor cranked would be something very painful to stand in front of, even if the nail didn't hit you point first it would still do damage.
                          http://www.nextgenquake.com

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                          • Is it possible to just use a stronger compressor with a nailgun?

                            Quake's nailgun always seemed more like a flechette gun. Something like that would probably fire sabots that strip away from the projectile in the air. Hence it would be a real gun that does a lot more damage than a nailer tool. There are lots of gun designs that shoot flechettes.
                            Scout's Journey
                            Rune of Earth Magic

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                            • @stronger compressor

                              yes and no. The yes part is simply yes. The no part is the gun has parts that are rated for a msx psi and when you "overclock" the psi it will start to break the gun. My framing nailer gives me a nice clean nail at about 100 psi. My compressor goes to 300 psi. My gun has a max psi of 120. If I cranked it to 300 I could seriously hurt someone (including myself if the gun blows up in my face) but it will definitely damage (at the very least) the seals.
                              http://www.nextgenquake.com

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                              • oh also nail guns dont fire nails, you bump the tip where you want the nail while also holding the trigger (or place the tip and then pull the trigger). You would have to pull the head tapper thingy back and find a way to jam it like that, then you could just pull the trigger and fire nails. However, the nail is going to come out of the gun flipping. I have had low psi nail wars with my stupid friends plenty and the nail NEVER flies predictably.
                                Last edited by MadGypsy; 02-01-2015, 12:56 PM.
                                http://www.nextgenquake.com

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