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  • golden_boy
    replied
    Be careful what you wish for...










    From Scout's Journey, while it still used FTEQW. Waiting to be converted to mesh for Unreal Engine 4








    Scout's Journey blockout, FTEQW










    Doom 3 map, unfinished because Doom 3 mapping is kinda tedious and I got issues with AI not recognizing visportals and scripting difficulties










    One of my multiplayer maps in its Warsow incarnation. "No Name Horse", beta, unfinished because not much interest from Warsow team (slackers)




    Rubicon themed map, originally a chainmap with yesterday, unfinished




    Blockout attempt for a Quake total conversion multiplayer mod




    Quakeworld map, collab with Fenrir






    A Hexen 2 map, unfinished because it broke the map format

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  • Mr.Burns
    replied
    That looks promising MG and it sounds like it is going to be enormous. I haven't mastered the terrain side of things yet myself but I have a few ideas even though Quake seems a little limited in those areas compared to some of the more modern engines/tools.
    If I can stop failing through the floor of the map it would be a good start

    Keep us posted on how it progresses and evolves.

    Kind regards

    Monty

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  • MadGypsy
    replied
    I've been working with L3DT (blank designable map mode). I think I've just about figured out how all the settings will affect the topology. Here is an example of an area I'm working on.



    Most of what you see was on purpose. All of what you see was designed by hand. The reason that only most of it was on purpose is because peaks go up but they also dig down on the edges (sometimes - probably an erosion calculation) so, my lake has some really deep spots where digging down on the peak edge multiplied where I dug down on purpose. Other than that, I made what I saw in my head to almost identical reproduction.

    I have a long way to go. This map is 25 square miles. After I build the terrain I need to fill it up with stuff, 25 square miles of stuff. I plan to do a lot of cheating... turbosquid/cgtrader/equivalent
    Last edited by MadGypsy; 02-13-2015, 08:19 AM.

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  • Mr.Burns
    started a topic Show us your Mapping Projects

    Show us your Mapping Projects

    Hi all

    In a similar vein to the "Show us your modeling Projects" thread I thought it might be interesting to have a centralised place for news and interim updates and so forth for maps people may be developing. Whether it be for release or just for a bit of fun it could be interesting to see maps develop.

    I quite rightly deserve the title of "Worst mapper in the known universe" but to start the ball rolling I toyed with the idea of doing an alternative version of a familiar map (or 2). This was the result of a miss-spent lunchtime at work...


    Yes I know, it's terrible and there's probably so much wrong with it it deserves to be deleted forthwith but it is just a learning exercise for me. I couldn't see any other suitable threads, my apologies if I have missed one, but if you have something interesting please feel free to add it below.

    Kind regards

    Monty
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