



From Scout's Journey, while it still used FTEQW. Waiting to be converted to mesh for Unreal Engine 4



Scout's Journey blockout, FTEQW




Doom 3 map, unfinished because Doom 3 mapping is kinda tedious and I got issues with AI not recognizing visportals and scripting difficulties




One of my multiplayer maps in its Warsow incarnation. "No Name Horse", beta, unfinished because not much interest from Warsow team (slackers)

Rubicon themed map, originally a chainmap with yesterday, unfinished

Blockout attempt for a Quake total conversion multiplayer mod

Quakeworld map, collab with Fenrir


A Hexen 2 map, unfinished because it broke the map format


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