A launcher isn't necessary for to configure dp, as everything including video modes is done through the menus. It's the second quake engine to do this (the first was HeffoQuake)
-width 1024 -window -bpp 32 be gone!
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Scarecrow's DarkPlaces
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The uber-l33t programmer would be LordHavoc. I am merely a fan of his work, here take a look at what hes doing with texture rendering these days http://peeves.noobgrinder.com/texturelineup.jpg
Im a design theorist, with some simple concept of as to how programming occurs, but only on a gameplay level, not on an engine level. If I do any coding at all it will be in QC to make simple changes for myself.
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RT Lights site: http://www.kgbsyndicate.com/romi/
I've always thought this was a great screenshot of real time lighting. It is a Quake 3 map, DarkPlaces is able to load Quake 3 maps.
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How did I miss this thread till just now?
DarkPlaces can basically do damn near anything and then some (deluxe maps, relief mapping anyone ?).
Also those same shots in full 1600x1200 can be found at http://scar3crow.circa1984.com/quakeshots
All I do for DarkPlaces to make it look good is run it honestly. I use Romi's rtlights and play with rtlights enabled if I know the gameplay isnt going to be too fast (singleplayer), in the Graphics menu I have blur turned on but at a low level. These screenshots are a result of just those things at 1600x1200. It defaults to the 32bpp.
I plan on eventually getting at least one shot of the sort for every id map just to showcase them, and if I can get rtlights for good user maps (Antideluvian would look brilliant with cubemaps) then those as well.
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I've been meaning to ask some of the darkplaces fans here if they would be willing to type up some info for a newb friendly guide on it. Info like what the main features are, how to install and important commands/settings and such. PM me if one of you guys is interested.
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Darkplaces is able to use custom monster models.Plus Darkplaces doesn't have the cool looking monster models. It also has a TON of weird commands
In my experience, it is somewhat difficult to track down information on the internet to get DarkPlaces looking optimal. I *know* I saw this once on the Nexuiz board (Nexuiz and DarkPlaces are the same engine) contributed by a user, but then they changed hosts or the board system. It may still be around somewhere.
DarkPlaces looks really sharp on many custom maps, one example is Nehahra where it looks fantastic on some the levels just using the default settings.
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I tried DarkPlaces. I still think QRack looks better. Plus Darkplaces doesn't have the cool looking monster models. It also has a TON of weird commands and stuff in the video that I just do not feel like messing with. It should have a button you press like in QRack for all high-detail stuff.
Edit --> Argh: I clicked the wrong button in admin mode. BakerLast edited by Baker; 03-24-2006, 07:43 PM.
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Scarecrow's DarkPlaces
Scarecrow has posted some high quality and very elegant looking DarkPlaces screenshots in the photo gallery.


View them at:
http://www.quakeone.com/index.php?in...to_show&ida=13
DarkPlaces home page:
http://icculus.org/twilight/darkplaces/Tags: None
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