Any possibilities for making that kind of lava for DP??
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Quake compiled with DarkBasic Pro (IMPROVEMENT?)
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Dani,
I'm with you on the motion blur! I personally liked the HDR and sky, the flames and smoke, but did think, like many of you, that some of the gloss look was a bit much. I think overall it would make a cool look for Quake. It is much like DP, but with some subtle, but enjoyable differences IMO.
I personally still enjoy my various Quake folders with many of the old engines too; like Tomaz, or Telejano, etc.
I do have to say that the new effects in Seven's small-mod compilation are there for me. The flames in particular are like in this video. Add HDR to DP and we're there. With all of the contributors like Seven, Sean, OoPpEe and the rest how can we go wrong!Last edited by gdiddy62; 07-24-2011, 09:29 PM.
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Originally posted by Phenom View PostI've noticed the core features are great for knocking out a quick and rough draft of a game but if you want real detail your project can become quite hindering and even almost impossible to debug (at least for me in my current DBPro know how). I've actually been also learning up on C++ but haven't made much progress I'm using DarkBasic as a stepping stone really. I've only made "Hello world" programs in C++ in both windows and Linux.
I miss Linux I should probably boot into that for programming as I find the environment much more appealing for that.
The more I learn the simpler languages the more the complex languages become understandable! .
I just wish DarkBasic Pro was faster because once you start adding in all the pretty effects it tends to get constipated and the program tends to bog down.
I've been checking out Unity3D and while it looks promising I only have interest in developing for the Android OS which requires a $1,500 USD license (OUCH!)
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