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Quake compiled with DarkBasic Pro (IMPROVEMENT?)

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  • #16
    Any possibilities for making that kind of lava for DP??
    200 aņos de mi querido PARAGUAY
    14/05/1811

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    • #17
      Dani,
      I'm with you on the motion blur! I personally liked the HDR and sky, the flames and smoke, but did think, like many of you, that some of the gloss look was a bit much. I think overall it would make a cool look for Quake. It is much like DP, but with some subtle, but enjoyable differences IMO.
      I personally still enjoy my various Quake folders with many of the old engines too; like Tomaz, or Telejano, etc.
      I do have to say that the new effects in Seven's small-mod compilation are there for me. The flames in particular are like in this video. Add HDR to DP and we're there. With all of the contributors like Seven, Sean, OoPpEe and the rest how can we go wrong!
      Last edited by gdiddy62; 07-24-2011, 09:29 PM.

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      • #18
        Originally posted by Phenom View Post
        I've noticed the core features are great for knocking out a quick and rough draft of a game but if you want real detail your project can become quite hindering and even almost impossible to debug (at least for me in my current DBPro know how). I've actually been also learning up on C++ but haven't made much progress I'm using DarkBasic as a stepping stone really. I've only made "Hello world" programs in C++ in both windows and Linux.

        I miss Linux I should probably boot into that for programming as I find the environment much more appealing for that.

        The more I learn the simpler languages the more the complex languages become understandable! .

        I just wish DarkBasic Pro was faster because once you start adding in all the pretty effects it tends to get constipated and the program tends to bog down.

        I've been checking out Unity3D and while it looks promising I only have interest in developing for the Android OS which requires a $1,500 USD license (OUCH!)
        I love C. Programmed in it for over 20 years. You can't go wrong with C. It seems daunting and sadomasichstic at first because it is so minimal but once you get it you see why it is still around and so widely used. C++ isn't hard to pick up after knowing C too. You will always need C and C can always interface with just about anything. Once you know C very well, you look at something like Quake source and see the beauty, and how simple it is, and yet also complicated. Unlike C++, you can jump into a program like Quake very easily and modify it, because C is so minimal and flexible. C++ adds tons of layers of abstraction on top of C. But don't be fooled, once upon a time C++ compilers were just tools that converted C++ code into C. The first C++ compiler was called in front, it just translated C++ into C code to compile with your c compiler. Everything C++ does, can be done in C. That is the beauty of C. C++ just does alot of book keeping to hide all the details of what it is doing, but you can do it all in C if you are strong willed.

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        • #19
          Looks interesting, the tele's and water are my favorite part of it.

          Though the walls, did look nice too.

          Just any lighting like everyone said, looked crappy till the quake guy walks up to the window/or object.

          As it was blurry and bright.

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