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quake2xp 1.26.4 release

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  • #16
    For some reason I assumed you were a coder, sorry if I upset you.

    Originally posted by Mindf!3ldzX View Post
    The hardest part would be me finding ANY ai difficult to defeat.
    Well, I guess you mean "a non cheating AI"... otherwise it is really easy to do so.
    Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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    • #17
      Does Q2XP supports Quake2 Unseen, the unofficial expansion set?
      Make Quake Great Again

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      • #18
        not tried, but in compatibility mode should be no problem

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        • #19
          crush )))
          heh!

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          • #20
            opps, sorry all work fine, but - rename q2xpMaps.pkx (conflict with base1 hires lightmaps)
            and need make some media for enemy skins

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            • #21
              Why some areas appears completely black in Q2XP?
              Make Quake Great Again

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              • #22
                look engine log
                im not telepath

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                • #23
                  Originally posted by barnes View Post
                  look engine log
                  im not telepath
                  This answer made me return to Quake2 berserker immediately
                  Make Quake Great Again

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                  • #24
                    Originally posted by Blood Vengeance View Post
                    This answer made me return to Quake2 berserker immediately
                    Believe me - I do not care what q2 port you are using.
                    But to take offense at what was asked the game log, very childish.
                    Last edited by barnes; 12-12-2015, 03:05 AM.

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                    • #25
                      As i remember, Q2 XP and Quake2 berserker is a two projects of one friendly team from quakegate.ru ...
                      Small jsHexen2 and retex project http://hexen2retex.narod.ru/

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                      • #26
                        @barnes

                        At Func Msgboard the level of feedback is mind blowingly awesome and detailed. Case in point, the feedback I've received on Mark V and the kind that Quakespasm gets is just incredible because many of them are mappers. Just throwing that out there. I know how bug reports without enough usable details feels.

                        That being said, when I was regularly developing ProQuake the community here, the feedback was also incredible. This not being a Q2 forum, there might not be enough of a Q2 userbase for users to help each other out.

                        Like people do here for DarkPlaces problems.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                        • #27
                          Originally posted by jeank View Post
                          As i remember, Q2 XP and Quake2 berserker is a two projects of one friendly team from quakegate.ru ...
                          Yes, you are right

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                          • #28
                            Baker
                            You are completely right, but if there is a problem probably still have to make a more detailed description? In this case, the log of the engine. It's simple. Why do so many people do not understand? If you do not know, ask. I always answer. Really im not telepath
                            excuse me.

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                            • #29
                              Sorry for late reply, I tought you were mocking me Barnes. Yes, sometimes I'm a bit...mmm paranoid
                              Make Quake Great Again

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