I've noticed this for ages, but I'm wondering about why this occurs:
In Quake II, the view weapon/HUD weapon mesh surfaces seem to distort and not move quite in unison when an animation is played on them, almost as if they're made out of Jello. You can really see it when a fast animation is played on one, such as looking at the chaingun or the hyperblaster with the time acceleration tech powerup from CTF. What causes this?
In Quake II, the view weapon/HUD weapon mesh surfaces seem to distort and not move quite in unison when an animation is played on them, almost as if they're made out of Jello. You can really see it when a fast animation is played on one, such as looking at the chaingun or the hyperblaster with the time acceleration tech powerup from CTF. What causes this?
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