Hello,
I'm a long-time mapper for older games, just not this one. I always liked Hexen 2 and long ago I'd bought a boxed H2 editor called HexMaker and attempted to use it. I've used many editors since then for other games, and to this day, HexMaker was the absolute worst, but only until recently, I'd assumed that HexMaker was used to make H2, but I was sorely mistaken.
After searching, I came across Quark and BSP, and I have to say I do like the BSP editor, it's really easy to use so far. However, I've set up my game.cfg to what I believe is right, but it crashes whenever I use "Make entity". I'm sure it's just something that I've not set up right. Would anyone be able to help?
Here is my BSP\hexen2\game.cfg
If anyone is wondering what "virtus.wad" is, that's actually the texture wad that came packaged with HexMaker. I'm using that as I don't know where I'm meant to find hex2full.wad - it's not in my H2 directory.
I DO have hexen2ents.qc in the BSP\Entity folder.
As an aside, any tutorials on setting up quest objects, readable signs, and messages that appear (i.e. "This fireplace is unusual") would also be greatly appreciated. I understand most of the basics about building/texturing/entities (provided it doesn't crash)
Thank you
I'm a long-time mapper for older games, just not this one. I always liked Hexen 2 and long ago I'd bought a boxed H2 editor called HexMaker and attempted to use it. I've used many editors since then for other games, and to this day, HexMaker was the absolute worst, but only until recently, I'd assumed that HexMaker was used to make H2, but I was sorely mistaken.
After searching, I came across Quark and BSP, and I have to say I do like the BSP editor, it's really easy to use so far. However, I've set up my game.cfg to what I believe is right, but it crashes whenever I use "Make entity". I'm sure it's just something that I've not set up right. Would anyone be able to help?
Here is my BSP\hexen2\game.cfg
Code:
game 1 no_models 0 model_file "hexmdl.ini" default_wad "virtus.wad" wad_directory "hexen2" newmap "default.map" map_directory "hexen2\maps" entity_qc_directory "entity\" bat_directory "hexen2\bats" bspbuild_directory "hexen2\maps" sort_entities 0 entities "hexen2ents.qc" palette_file "quake.pal" gamma 0.80 texture_path "hexen2\maps" q2_pak_file "C:\Program Files (x86)\Steam\SteamApps\common\Hexen 2\data1\pak0.pak" world_minmax 4096
I DO have hexen2ents.qc in the BSP\Entity folder.
As an aside, any tutorials on setting up quest objects, readable signs, and messages that appear (i.e. "This fireplace is unusual") would also be greatly appreciated. I understand most of the basics about building/texturing/entities (provided it doesn't crash)
Thank you
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