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Quake Champions Interview
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"So what Champions is – and it’s a tight focus – is it takes that visual style and the Elder Gods and Lovecraft, Cthulhu, and Shub-Niggurath… that look and feel and grittiness, and it incorporates that in a Quake III/Quake Live style of strafe-jumping, rocket-jumping, air control. So it’s very important for us to be true to that feel, and then it adds the champions, with their abilities, as an evolution of our genre. It adds a layer that makes it a little more advanced, gives more stuff for people to do; it modernises it to some degree.
Read more: Game preview: Quake Champions sees the return of old school FPS | Metro News
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This could be the Quake5 i was waiting for!
Or basically, Quake_watch_over_fortress_unreal_team_Live!
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Well they should add a single-player campaign for that and it should be great. You know how in Quake you play single-player and if you're itching for some online action you go into the menu, select multi-player and search online servers or somethingThe gemstone of gaming is Quake, so load it up and play some
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Originally posted by R00k View PostOkay, well at least they are heading in the right direction!
This could be the Quake5 i was waiting for!
Or basically, Quake_watch_over_fortress_unreal_team_Live!Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Originally posted by GEMWell they should add a single-player campaign for that and it should be great. You know how in Quake you play single-player and if you're itching for some online action you go into the menu, select multi-player and search online servers or something
Originally posted by MFzXI'll end up getting it whenever they bother releasing it. I'm not too sure if I'm feeling a pre-order on this title, I'm already occupied with Doom occasionally.
I dont see Doom being this big multiplayer experience.
I dont see QuakeChamps being a big single player campaign.
yet both will use the same engine.
So we get two products both limited yet the same. ID is doubling their money for a split game single engine.
That's fine. AS LONG AS THEY LET US MOD IT!
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QuakeSandbox IS a community made genre, yes. But I would hope for new sand.
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Yeah you can mod it with Crapmap(TM)! Don't expect much else since it's a dumbed down and capped console world we live in! I know they say QuakeCHUMPS is PC only but that tune will change in the name of the all mighty dollar.
Originally posted by R00k View PostThat's fine. AS LONG AS THEY LET US MOD IT!
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...am I a heretic (hah!) for saying I'm kind of excited for this?
I mean, in the sense that it'll bring Quake back. A return to weapon pickups, lovecraft atmosphere, and Tim Willits even says "IT'S NOT A MOBA", so that's good. I don't know what this whole specific hero type thing is, and if it's Overwatch then I'll be pissed. But, I liked QIII and I hope that this at least brings us closer to QV.
YOU'RE GONNA CARRY THAT WEIGHT...
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This could be the return of definitive multiplayer, in which case I'm all over it.
Single player, I doubt.
But I've changed my tune a bit, I'm not going to knock it till it comes out. We all have to remember, we are severely biased to quake one. There's a reason we're still playing it 20 years later.
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Originally posted by Dutch View PostWe all have to remember, we are severely biased to quake one. There's a reason we're still playing it 20 years later.
YOU'RE GONNA CARRY THAT WEIGHT...
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Originally posted by DeathMaster View PostI thought it was because we're all sad and lonely on the inside with utter disdain for the rest of the planet and Quake was the only way we could reach catharsis without violence, right?
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