Great stuff!
Alright, for testing I've added an alpha channel to the original Q3A sky texture and even if I have to say so myself, its accidentially looking evil.
basically in the base of the demo1 level here the files loaded were:
[base]/skies/[demo1]/sky001_solid.tga
[base]/skies/[demo1]/sky001_alpha.tga
It doesnt matter the image format... this will also work:
[base]/skies/[demo1]/sky001_solid.jpg
[base]/skies/[demo1]/sky001_alpha.tga
if it didn't find the files there, it will have tried this:
[base]/skies/sky001_solid.tga
[base]/skies/sky001_alpha.tga
Is this an acceptable standard?
Alright, for testing I've added an alpha channel to the original Q3A sky texture and even if I have to say so myself, its accidentially looking evil.
basically in the base of the demo1 level here the files loaded were:
[base]/skies/[demo1]/sky001_solid.tga
[base]/skies/[demo1]/sky001_alpha.tga
It doesnt matter the image format... this will also work:
[base]/skies/[demo1]/sky001_solid.jpg
[base]/skies/[demo1]/sky001_alpha.tga
if it didn't find the files there, it will have tried this:
[base]/skies/sky001_solid.tga
[base]/skies/sky001_alpha.tga
Is this an acceptable standard?
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