Originally posted by Ovarylord
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Small jsHexen2 and retex project http://hexen2retex.narod.ru/
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Ovarylord, I run FTE on 32 bit Linux.
You don't need autoconf, it just adds unnecessary cruft to the build setup. A Makefile is just fine. Try running the 32 bit Linux version from the Nightly builds?
Index of /moodles/unstable
If that fails, I suggest telling Spike what kind of error you get. Look in the GCC output for any errors.
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Originally posted by golden_boy View PostOvarylord, I run FTE on 32 bit Linux.
You don't need autoconf, it just adds unnecessary cruft to the build setup. A Makefile is just fine. Try running the 32 bit Linux version from the Nightly builds?
Index of /moodles/unstable
If that fails, I suggest telling Spike what kind of error you get. Look in the GCC output for any errors.
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I think I forgot to log a cvar in one of my previous posts regarding colored light rendering... check the setting for the cvar "gl_coloredlight" 0/1.
Its default is 0.
Reload engine/map and you should have colored light rendering.
Next on my list of fixes is sorting out the limited resolutions issues by dropping all 16bit modes off the list. ( < opinions? )
I'm also going to re-write bloom from the ground up. It can look WAAY better.
I'm expecting to be done with UQE 1.14 during mid to end October.
Oh, the new UQE website is online!!
Its not complete yet, I still need to finish the gallery, but most of the work is done. Its now standards compliant, so it should renders LOADS better in FireFox and the other browsers.
I've been working on the new site as some preperation work for the next UQE update.Last edited by Korax; 09-20-2010, 09:06 AM.
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@ Korax
Thank You very much for linking me
@ all
i'm searching for the texture of the plants with long leafs in demo2/demo3... i cant find them in the BSPs... whats their name? (Jeank's textures doesnt have them)
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inkub0: is not bps texture, it's a model, just put it into model folder.Small jsHexen2 and retex project http://hexen2retex.narod.ru/
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It is magnificent how quick Hexen 2 community rise upYou are doing great job.
Pity that Heretic 2 source wasn´t released. It was by far the best looking game in the hexen/heretic series. It included most things that weren´t in Hexen 2 and with high resolution textures/skins it would look beautiful.
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@Inkub0
Its my pleasure, I hope it will help bring extra hits to your great texture pack site.
@Mathuzzz
And that Heretic2 uses the Quake2 engine makes it even nicer.
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I very love Heretic2 too, and with some hack's i make it better looking.
@Korax what it means Corvus Games Unreal Engine developer?Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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Corvus Games is a game development company I'm going to set-up here in South Africa in the next 8 months or so. My company will specialize in building games using Unreal Engine 3. I'm already busy learning UDK (Unreal Development Kit).
UDK - Unreal Development Kit - Epic Games
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i like that plants(tree in developing)
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Yes
The Hexen/Heretic series is my inspiration
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Originally posted by Korax View PostYes
The Hexen/Heretic series is my inspiration
I know there is Hexen:Edge of Chaos: News in development using Doom3 engine.
And Project Serpent: Reign of Venom :: A mod project for The Elder Scrolls IV: Oblivion but unfortunatelly is dead ((
Plants looking very goodHexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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