Spike, can you write guide how to fix z buffer fight (texture flickering) in Quake or HeXen II?
If two brushes have same coords and various textures they start conflicting, textures flickering between each other we see couple of lines, etc. I think you understand what i mean?
In FTEQW its fixed.
If two brushes have same coords and various textures they start conflicting, textures flickering between each other we see couple of lines, etc. I think you understand what i mean?
In FTEQW its fixed.
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