Originally posted by Mathuzzz
View Post
Announcement
Collapse
No announcement yet.
HEXEN II community work and discussion
Collapse
This is a sticky topic.
X
X
-
MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.
-
the bronze and iron golems implicitly use hull 5. the crystal and stone golems explicitly use hull 1.
sounds like the engine's gl_model.c:Mod_LoadClipnodes: (hull = &loadmodel->hulls[5]hull->clip_mins[2] = -50; line is incorrect and does not match the value in the qbsp that you're using.
Comment
-
Originally posted by Spike View Postthe bronze and iron golems implicitly use hull 5. the crystal and stone golems explicitly use hull 1.
sounds like the engine's gl_model.c:Mod_LoadClipnodes: (hull = &loadmodel->hulls[5]hull->clip_mins[2] = -50; line is incorrect and does not match the value in the qbsp that you're using.
MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.
Comment
-
Originally posted by Amran View PostTried a few other configurations without luck, even recompiled one of the official maps and wound up with the same problem. With further testing, it looks like the Bronze and Iron golems are the only monsters with this issue, the others all display at the proper height.Originally posted by Spike View Postthe bronze and iron golems implicitly use hull 5. the crystal and stone golems explicitly use hull 1.
sounds like the engine's gl_model.c:Mod_LoadClipnodes: (hull = &loadmodel->hulls[5]hull->clip_mins[2] = -50; line is incorrect and does not match the value in the qbsp that you're using.
Link for Raven's original h2_utils for original hexen2 game: http://www.gamers.org/pub/idgames2/h...l/unsupported/
Link for Raven's later h2mputil for the mission pack: http://www.gamers.org/pub/idgames2/hexen2/ravenstuff/
Comment
-
Originally posted by szo View PostSpike seems correct. If you haven't already, try using qbsp from the original "h2_utils" instead of the one from "h2mputil" or from hexen2utils from uhexen2 or uqe.
Link for Raven's original h2_utils for original hexen2 game: Index of /pub/idgames2/hexen2/official/unsupported
Link for Raven's later h2mputil for the mission pack: Index of /pub/idgames2/hexen2/ravenstuffMapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.
Comment
-
Originally posted by Amran View PostAh, perfect. I had been looking for the official tools to test this and they solve the problem. Thank you for all the help!
Spike: any better soulution/suggestion to this mp mess?
Comment
-
I seem to remember there being some worldspawn spawnflag to say that a map was made for the missionpack or not. presumably the hull sizes in the engine+qbsp should be inferred from that flag.
Comment
-
The worldspawn flag doesn't seem to affect anything immediately noticeable for me, although Eye of Horus alludes to a number of changes.
I've also been busy revising the HexenII FDG to go along with the wads and converter released earlier. I noticed that across the four different entity definition files I could find, they were all missing or had incorrect keys, flags, and entries. (Even Eye of Horus has holes in its documentation) Almost every entity has been redone, but I'm quite certain there's more yet to find and clean up. If anyone sees errors or knows of more missing/excess keys let me know! It can be downloaded here.MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.
Comment
-
Originally posted by Legend View PostI noticed on the OP's site ( Hexen 2 Texture Pack )that there is a link to download the lit files for Portal of Praevus, but it doesn't seem to work. When I click the link, I get this:
"FileServe can only be used to download and retrieve files that you have uploaded personally.
If this file belongs to you, please login to download it directly from your file manager."
I was wondering if anyone might have them uploaded somewhere else or know where to find a working link?
Could you upload it to MediaFire, torrent...? Thanks!!
Comment
-
Hello to fans of the legendary Hexen2
I just updated my site with a map from the name dm1byrino in deathmatch mod based on the Apocalypse Bots
made in the style of Q3dm1 Quake3 from id Software
Quake3 is another game that I was passionate about what I have created a collection of maps by JonnYReds
What do you think of missionpack dedicated to Hexen2
Thanks to all
Rino
Comment
-
Originally posted by tretiak View PostHello! All the FileServe files there are "dead". I was looking for the Texture Pack, but I can't find it anywhere! Does anybody still got it?
Could you upload it to MediaFire, torrent...? Thanks!!Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
Comment
-
Originally posted by rino View Posthello to fans of the legendary hexen2
i just updated my site with a map from the name dm1byrino in deathmatch mod based on the apocalypse bots
made in the style of q3dm1 quake3 from id software
quake3 is another game that i was passionate about what i have created a collection of maps by jonnyreds
what do you think of missionpack dedicated to hexen2
thanks to all :d
rino
Comment
-
Originally posted by Rino View PostHello to fans of the legendary Hexen2
I just updated my site with a map from the name dm1byrino in deathmatch mod based on the Apocalypse Bots
made in the style of Q3dm1 Quake3 from id Software
Quake3 is another game that I was passionate about what I have created a collection of maps by JonnYReds
What do you think of missionpack dedicated to Hexen2
Thanks to all
RinoMapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.
Comment
-
@metalseed:
Hello metalseed below the links of my site with links to missionpack by rino dedicated to Hexen2 are new episodes in single player classic hub Blackmarsh. enjoy
@Amran:
Amran thank you very much and I'm glad you enjoyed it with missionpack dedicated to Hexen2
Now I put the map dm1byrino available, based on the Apocalypse mod Bots built Q3dm1 style of Quake3 in deathmatch.
Soon I will raise another deathmatch map derived from mp2
I decided to radically change our maps mp1 ... but this I do when I have time.
bye
Comment
Comment