r_waterstyle and realtime lights do not work happily with one another when the map is watervised (hexen2 is always water vised).
technical details: this needs a clipplane to fix it, but those are vile monstrosities with glsl.
I have been working on trimming glsl combinations in order to add a clipplane permutation, but the clipplane has not been added yet.
technical details: this needs a clipplane to fix it, but those are vile monstrosities with glsl.
I have been working on trimming glsl combinations in order to add a clipplane permutation, but the clipplane has not been added yet.
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