spike, could you also please update FTEQW so that if a texture has no gloss-map that the engine just uses no gloss for that texture instead of using the diffuse map as gloss-map? half of hexen looks like plastic right now cuz the engine uses the diffuse map as glossmap for textures that dont have a glossmap.
would be great if you could change that so that if no glossmap was found for a texture the engine uses no gloss on that texture like DP and not use diffuse map as glossmap
and its kinda annoying to have to add pur black gloss textures for all textures that shouldnt be glossy at all, cuz it requires extra files to be made which should be completely unnecesary if the engine would just use no gloss if no gloss-map was found
would be great if you could change that so that if no glossmap was found for a texture the engine uses no gloss on that texture like DP and not use diffuse map as glossmap
and its kinda annoying to have to add pur black gloss textures for all textures that shouldnt be glossy at all, cuz it requires extra files to be made which should be completely unnecesary if the engine would just use no gloss if no gloss-map was found
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