Are there any active mappers for Hexen 2 right now? What map editor is the best to use?
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Quark? its seems best fit for hexen2 i guess. Used Qoole too.Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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Originally posted by Korax View PostHope you'll enjoy!
The final builds for UQE Quake, UQE Hexen II and UQE Doom 3 has been uploaded and released.
your Hexen 2 Engine is a nice improvement and I love it since your great NewHexen.
But...
and sorry I hope you do NOT understand me wrong....
What is the problem about Hexen2 to bring it on a level like Darkplaces (OK - Spike FTE is really near)?
I canīt understand this
Did UQE support normals and/or Q3 shaders in the next time?
I do not want you to understand me wrong - please!
I am downloading every new version from your work and love it.
I just canīt understand where the problem is since H2 Source is Open...
Please, any H2 engine coder can explain me the problem?
Korax, Spike, jeank?
I would love to contibute something to Hexen 2!!
Thank you!
[email protected]Last edited by webangel; 02-11-2013, 02:56 PM.
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Originally posted by webangel View PostHello Korax,
I would love to contibute something to Hexen 2!!
But some thing is still missing and i give up, it maybe drown forever.Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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@WMRaven,
please donīt do it.
You are the biggest H2 fan i know out there
And that is a good thing...
[Edit]
My love for this game is very great too...
This was really EPIC back in times. Canīt wait for my JewelCase 15 Years or so ago!!
[/Edit]
I still hope someone can explain the problems...Last edited by webangel; 02-11-2013, 03:21 PM.
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Originally posted by WhiteMagicRaven View PostQuark? its seems best fit for hexen2 i guess. Used Qoole too.
By the way, those maps you have there. Are they all for Hexen 2?
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How can one accomplish not falling through the floor while creating maps in Quark?I donīt know if anybody experienced this, but it was my nightmare when I was trying to create a map. It is impossible to stay on grid there.
Is the hole searcher at Quark even working? I just tried to create something in there and it always founds different objects as a hole.Last edited by Mathuzzz; 02-12-2013, 08:04 AM.
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This is really annoying. If anybody has some time to look at this map and explain to me, what exactly is causing the hole there? Quark is still pointing there is a hole.Attached Files
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Originally posted by webangel View Post
What exactly is the issue ?
Knowing you a little bit, tells me that you want to create replacement content like: textures, models, skins, shaders, realtimelights, ....
If you want to do this, do it.
It is done exactly like it is done for Quake.
Pick the engine wich supports all of this: FTEQW
And you can do:
- replacement textures (for world and models)
- create normals, glossies, ...
- replacement models
- realtime-lights
- Beautiful water (yes FTE has beautiful ones. Ask Spike or gb for more)
- sound
- ...
Originally posted by Mathuzzz View PostThis is really annoying. If anybody has some time to look at this map and explain to me, what exactly is causing the hole there? Quark is still pointing there is a hole.
I am very sure that Rino is the man to ask. He made 2 complete amazing episodes for Hexen 2.
homepage
So he defenitely ran into that type of issues as well and found a way around it.
I also remember that Spike was explaining the "sink into floor" issue in Hexen 2. Maybe this is somehow related to your specific issue too.
Please find the discussion about it with Amrans solution here
Good luck.
It would be really nice to see more Hexen 2 maps
Seven
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Originally posted by Seven View PostHello Mathuzzz,
I am very sure that Rino is the man to ask. He made 2 complete amazing episodes for Hexen 2.
homepage
So he defenitely ran into that type of issues as well and found a way around it.
I also remember that Spike was explaining the "sink into floor" issue in Hexen 2. Maybe this is somehow related to your specific issue too.
Please find the discussion about it with Amrans solution here
Good luck.
It would be really nice to see more Hexen 2 maps
Seven, but I experienced this several times in the past.
I donīt want to make big promises, if I donīt know for sure, whether I will fulfill them, but Iīd like to create the whole hub. But If or when I can finish it depends on whether I will surpass my current obstacles. Thatīs why I was looking for some mappers as I have problems to find proper tools and the editor sometimes cause me headaches
Right now Iīm using JSHexen,
Hammer Of Thyrion tools cause my brushes to be misaligned when I test my map. With UQE tools, UQEvis always crashes. There are original tools, but I would like to use tools with extended limits, as I would like to make larger maps, if possible.
Iīll try to ask Rino then, maybe he can provide me with some info.
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Originally posted by Seven View PostHello webangel,
What exactly is the issue ?
Knowing you a little bit, tells me that you want to create replacement content like: textures, models, skins, shaders, realtimelights, ....
If you want to do this, do it.
It is done exactly like it is done for Quake.
Pick the engine wich supports all of this: FTEQW
And you can do:
- replacement textures (for world and models)
- create normals, glossies, ...
- replacement models
- realtime-lights
- Beautiful water (yes FTE has beautiful ones. Ask Spike or gb for more)
- sound
- ...
Exactly, this was my point.
I know FTEHexen2 can do great things but not everything.
Spikes FTE water is great as it is! I donīt understand how to mod it - but OK!Last edited by webangel; 02-19-2013, 10:28 PM.
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webangel, you can mod fte water by modifying the glsl shader.
The water is a glsl shader that can be called from a q3a shader (which is how I'm using it).
FTE has some command to dump all its internal glsl shaders, but I always forget what it is.
BSP editor: It seems to work fine, be sure to grab the version from that inside3d thread. I prefer Radiant, but if BSP supports Hexen 2, by all means I would personally prefer it over Quark.
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