Hello szo,
Thank you very much for your link.
The HCC compiler works fine.
Hello Mathuzzz,
Thank you for the information about uqehx2hcc.
Regarding the spider bug:
I played around and tested several constellations, to see why you do not face this issue, while I do.
My findings are:
Playing with a progs.dat compiled with HCC does not show this spider bug in the way that a progs.dat compiled with fteqcc V1.0 does.
Timing is important here.
In original Hexen2īs 1st map: Blackmarsh you have to run straight forward up the ramp, break through the glass and fight the spiders quickly.
You will encounter quite often (not always) with fteqcc V1.0 progs.dat that the spider will not die. Doesnt matter how long you punch it.
With HCC compiled progs.dat the spiders die as quickly as they should, except sometimes it takes more punches to kill them. But they keep always killable.
But nevertheless the spider "issue" is noticable in both compiled progs.datīs. While HCC does seem to handle it somehow better and the bug is not leading to an invincible spider here, so it is *almost* not noticable in-game.
Didnt test it with uqehx2hcc.
I used FTEQW and JSHEXEN2 for my testings (both engines show identical behaviour).
As mentioned above these are just my testing results...
fteqcc V1.0 is already 2 years old (I cannot use a newer version). Maybe things are different now.
Anyhow, it is good to be able to play around with HexenC now
I like many new features/possibilities of HexenC compared to QuakeC.
Thank you very much for your link.
The HCC compiler works fine.
Hello Mathuzzz,
Thank you for the information about uqehx2hcc.
Regarding the spider bug:
I played around and tested several constellations, to see why you do not face this issue, while I do.
My findings are:
Playing with a progs.dat compiled with HCC does not show this spider bug in the way that a progs.dat compiled with fteqcc V1.0 does.
Timing is important here.
In original Hexen2īs 1st map: Blackmarsh you have to run straight forward up the ramp, break through the glass and fight the spiders quickly.
You will encounter quite often (not always) with fteqcc V1.0 progs.dat that the spider will not die. Doesnt matter how long you punch it.
With HCC compiled progs.dat the spiders die as quickly as they should, except sometimes it takes more punches to kill them. But they keep always killable.
But nevertheless the spider "issue" is noticable in both compiled progs.datīs. While HCC does seem to handle it somehow better and the bug is not leading to an invincible spider here, so it is *almost* not noticable in-game.
Didnt test it with uqehx2hcc.
I used FTEQW and JSHEXEN2 for my testings (both engines show identical behaviour).
As mentioned above these are just my testing results...
fteqcc V1.0 is already 2 years old (I cannot use a newer version). Maybe things are different now.
Anyhow, it is good to be able to play around with HexenC now
I like many new features/possibilities of HexenC compared to QuakeC.
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