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i checked your new package V0.38. Is it correct, that you have now included
all .wal files from Hexen 2 (main game), including all hubs ?
Then you really did 38% already. Thats great !
Thank you very much in keeping textures for other levels in the package (mtex, ...).
Now we can play through different levels enjoying your work.
How long are you already working on this project ?
Does the mission pack "portals" have additional textures ?
I guess so. Just like Quake MP1+2 have.
To support you: Did you notice these rune/button textures (+0air.tga; +0fire.tga; +0wat.tga;...)
There are 8 really beautiful textures in my opinion for those in file no.2 (my mail).
Didnt you like those ? They are not in your pack.
I think the reason why your textures look so good / natural is,
because many of them are real photos. This is a clever way to go.
But must be hard to find photos on the net which look similar to the original 8-bit texture.
I will try to find new / more model skins for you. I already have a very good idea where to find them.
Hexen 1 uses almost identical powerups...
Thank you for "spoiling" your holiday by working on your project and make us happy.
i checked your new package V0.38. Is it correct, that you have now included
all .wal files from Hexen 2 (main game), including all hubs ?
Then you really did 38% already. Thats great !
CORRECT the wal that I extracted are the whole WALs in Hexen2. Not portal of praevus yet....
To support you: Did you notice these rune/button textures (+0air.tga; +0fire.tga; +0wat.tga;...)
There are 8 really beautiful textures in my opinion for those in file no.2 (my mail).
Didnt you like those ? They are not in your pack.
I think that i can work on that textures, they come in 256*256 pixels, my texture are 512 or 1024 px...
I think the reason why your textures look so good / natural is,
because many of them are real photos. This is a clever way to go.
But must be hard to find photos on the net which look similar to the original 8-bit texture.
Ture, it's hard to find real photos, but is a big work on photosop, too.
What did I just read: You are working on your project only 10 days ?
You must be joking. You managed 38% in 10 days ?
Well THATS fast. You must have monster skills.
Are you human ?
Regarding the switches (+0air.tga, ...). These are small textures (also ingame).
Do you really want to make them 1024 ?
I think it would not be a noticable different.
-------------------
[OFFTOPIC] Another thing for the interested audience in this thread:
If you like Hexen 2, but have played it already and dont want to start it all over again:
There is a MUST-HAVE Fan-Made complete Episode / Hub.
Its called "Fortress of Four Doors".
So if you are ready for a totally new adventure, go ahead and try it: Fortress of Four Doors
You wont regret it... Except inkub0, of yourse. You must continue to work [/OFFTOPIC]
Looks good, but the way the tiles are joined looks a little too much like bathroom tiles :-P I think back in old Rome, those tiles were just crammed together pretty tightly without the cement/mortar in between. The seams could be darker / thinner.
Yeah, they might be slightly too bright as well, I noticed some similar tiles in the demo1 map are also a little bright.
Otherwise good! And don't listen too much to others, do how you think is best ;-)
I put the switches that Seven sent to me... but with a touch of graphic design
We are near to half work... the second half is more difficult, because i have to create the relefs like eviltex and so on... but nothing is impossibile!!!
(i'm searching in my art history books for roman frescoes... i like my country! i love italy! )
Yay! You're lucky, living in mediterranean Italy... I come from very Northern Germany...
Spike from FTE has fixed a lot of issues recently, like the lighting problems, transparent water, centered sbar, ballista works, no more crash when leaving levels, knights can be gibbed, Portals model format is supported (couldn't play portals yet), lit files look good, and player movement speed is now properly fast as it should be in hexen 2.
Still slight problems saving/restoring cfg, fs_cache, and saving/loading games, but the changelog is really impressive. See r3572.
I don't know the DP people very well, and Lord Havoc seems too busy to answer emails. I'm not sure if they'd consider supporting Hexen 2, since it's a different game... I don't think DP supports Quake 2, Quake 3 etc. like FTE does.
i see that you write it in different threads as well:
You want that DP supports Hexen 2.
This is not a simple thing to do !
It took LH years to bring DP for Quake where it is now.
As you see, the comunity for Hexen 2 is almost zero.
Why should someone do a complete rework for such a small group.
And this would it mean for DP i guess: a massive rework.
Lord Havoc is very busy with Nexuiz now and has other promising projects.
I think your wish will not come true.
Thats why I am more than happy, that we have gb on our side
He has good contacts to the guys at FTE.
This engine is a really good one (even compared to DP).
The only thing is: Only very few people uses FTE for single player.
Thats why we still have (at the moment) big issues:
saving; config; and stuff like this in H2.
Because it is not used for multiplayer.
I have good convidence, when I look at the "unstable" version.
It already saves something !
But still canot load it.
Spike is working like crazy on it at the moment. (thank god).
Be patience and you will see how beautifull FTE is for Hexen 2.
THINGS THAT I WANT
(If FTE will support this, and if FTE people will consider using that engine in single player.....)
1) colored lights
2) full support for dynamic world lightning and shadows
3) Normal mapping, luma mapping, bump mapping
4) enhanced sprites
5) pk3 support
6) md3 support
7) skyboxes
7) control all this stuff by menu!
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