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Yeah, I love Quake, and I'm still using fuhQuake, it was a very simple and very good port I think.
Edit: I not only love Quake, I love most of the games I played when I was young! (Memories)
Wolfenstein 3D, Doom 1+2, Heretic, Hexen, Blood, Duke Nukem 3D, Shadow Warrior, Quake, Quake 2,...
Implemented ALL the new stuff, that has been released since my Update 2:
- New Items 1.1 by Psychikon
- New Decorations by Psychikon
- New mace weapon skin by osjclatchford
- New High Res textures by inkub0
- Killed the wall-torch-bug
- Made the new wall torch model appear (has been overriden from old model)
It was almost impossible to get all of the above new replacements work
without changing and modifying many of the jhrp1_01 box contents.
Many contents have been interfering with each other. I had a struggle to make it happen this time.
In addition to that, I made a ALL-IN-ONE pack for Heretic for your convenience. (before there have been 2 seperate files, you had to download)
This new screenshot shows the new wall torch I mentioned above:
Below screens show the things I implemented in Update 3, that have been shown on previous pages: here, here, here and here
I know a lot of us play around with daily software builds, for example, darkplaces. So i just wanted to let you guys know, that there are now automated bi-weekly builds for Windows, OS-X and Linux, for the Doomsday engine, you can find them at this link.
Always remember that these builds contain the latest changes and might contain bugs, not work at all, or blow up your computer !
@seven, great work combining all the updates in one package. I also noticed the conflicting files, and there a lot of them in Heretic. Tried to start sorting it on my computer (some time ago) but haven't had the time yet to sort it all out, i guess you have more free time then i haha. Tremendous effort went into it by you Seven, i know. Much appreciated.
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