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QUANREAL and UQUAKE: Quakish Ideas From UNREAL

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  • QUANREAL and UQUAKE: Quakish Ideas From UNREAL

    I remember when UNREAL came out, and when I first saw the game packages in Costco stores then, I thought that it looked like a stranger, more immense, alien, avant-garde version of QUAKE. Of course, the game turned out to be far different than QUAKE by several kilometers, but the polygonal models and colors looked QUAKE-like to me when I first perceived. When I first played the game, on a computer without a 3D accelerator (extremely slow, as can be imagined), I felt like I was in a much more advanced and ambitious reinterpretation of QUAKE. Back then, I thought UNREAL was just following the same formula as QUAKE and DOOM, and that the planet of Na Pali was really Hell itself in the incarnation of a tropical, wasteland planet.

    Years afterwards, after actually playing the whole thing WITH 3D Acceleration, I was impressed by how far Epic Games pushed UNREAL, making it ahead of its time, and far ahead from QUAKE 1. However, the game's engine felt almost unstable, because it tended to go very fast and very slow on an XP. It was also not very focused story wise and gameplay wise, which makes it more convoluted than QUAKE in comparison (though UNREAL has better written dialogue texts than QUAKE's, if not the best).

    Going back to UNREAL being perceived by me as an advanced version of QUAKE, I was wondering: what if elements from UNREAL were integrated into a mod for QUAKE I? Simply, what if you had a QUAKE mod based off the enemies, levels, and art of UNREAL? Hypothetically, these would just be a handful of levels, inspired a bit from the QUAKE-like appearance UNREAL was originally going for (in early UNREAL game trailers), inhabited by QUAKE versions of UNREAL's enemies.

    It were to be pulled off, I would use the Ogre model for the Scaarj, and use an AI code similar to the Reaper Bots AI for QUAKE's multiplayer. For the Nali, I would use the zombies as a template for them, but since they are pacifists, they'll not attack you.

    The same idea could be attributed vice versa. Why not also make an UNREAL mod based off of QUAKE 1? The Ogre and the Shambler would be very terrifying with the AI of the Scaarj or Titan.

    I was thinking that these hypothetical mod ideas should be called QUANREAL and UQUAKE.

    These are just suggested concepts, so you can make fun of them if you like.

  • #2
    You know, it would be more intelligent to take some of the *concepts* behind Unreal and port them to Quake in the form of a mod.

    Instead of trying to be like Unreal.

    For example, in some ways, Tomb Raider has hugely influenced my work for Remake Quake, but it's not obvious. It is more behind the scenes stuff and ideas and gameplay.

    That's usually the best way to homage something, or bring something to another game.
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    • #3
      golden_boy is very right, borrowing concepts is a much better way to do things

      rather then copying the game itself.

      By borrowing several concepts from other games and using Quake's existing

      concepts in conjunction you can make for some quite interesting gameplay.


      My levels I am currently working on borrow

      concepts from more recent games to make it feel slightly different from the

      normal levels, but still quakey.

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      • #4
        Just some ideas. If I wanted to make an Unreal-type level / mod for Quake...

        I'd use the following:

        Large outdoor landscapes with water and a temple or something in them.

        A crashed spaceship in the map.

        Lots of sound effects etc.

        Friendly monsters who help you if you save them.

        Some Unreal style weapon mods.

        Female player.

        Escaping from a prison or something.

        Some ways of telling a story, in which the player is somehow a part.

        Things like that.
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        • #5
          Originally posted by golden_boy View Post

          Female player.
          *PLUG*

          Speaking of female player, I've been working on one for a game I've been working on for a while. Check it out!

          I'm obv not finished with it, the hands need to be made and the legs need some tuning up and the head needs fine tuning then some minor adjustments then material. But It will be a fully painted & rigged for animation model very shortly!

          I'm good on the idea of female stars in games. Girls rock!

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          • #6
            Looks good. Remake Quake is going to have a female protagonist as well, along with the others. For episode 1.

            Please voice act girls!1!1!11
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            • #7
              Originally posted by golden_boy View Post
              Looks good. Remake Quake is going to have a female protagonist as well, along with the others. For episode 1.

              Please voice act girls!1!1!11
              Really? Are you gonna have the VA do a female version of the quake guy jump sound? that'd be interesting.

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              • #8


                Quake 2's female player sounds just fine. Jump sound or not.

                Let me guess, you're American, male and about 14?
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                • #9
                  You know, it would be more intelligent to take some of the *concepts* behind Unreal and port them to Quake in the form of a mod.

                  Instead of trying to be like Unreal.
                  I agree, golden_boy. I actually thought that was what I was trying to state. I wasn't aiming to make a QUAKE mod completely like UNREAL.

                  I am for the *intelligent* form for modding, but I am also for *amateurish* form of modding if they are inspired and done with original materials. I'm into average inspiration as well as higher, original inspiration.

                  And I do have intelligent, original ideas for a QUAKE mod. I just like to discuss ideas for the amateurish mods as well.


                  golden_boy is very right, borrowing concepts is a much better way to do things

                  rather then copying the game itself.

                  By borrowing several concepts from other games and using Quake's existing

                  concepts in conjunction you can make for some quite interesting gameplay
                  My idea wasn't to copy UNREAL. It was to borrow UNREAL's elements, and integrate them into QUAKE's format.

                  SHAMBLER'S CASTLE, a mod for DOOM 3, is a perfect example for what I have in mind. It uses Quake's art, enemies, weapons, and overall look, but its just a single level that stands on its own instead of a port for an entire game.

                  That's what had in mind. Three or four levels for QUAKE in the spirit of UNREAL that stand on their own.

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                  • #10
                    I read that title as Qur'anReal... just FTR, .

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                    • #11
                      QUANREAL was meant as a combination of QUAKE and UNREAL. The Qu'ran has nothing to do with the title. If you like, it could be QUNREAL instead.
                      Last edited by FighterForJustice; 12-24-2010, 11:33 AM.

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                      • #12
                        Originally posted by golden_boy View Post


                        Quake 2's female player sounds just fine. Jump sound or not.

                        Let me guess, you're American, male and about 14?

                        No, I'm 17 and its not at all what your thinking.

                        Yes, I'm American but that means nothing. I was brought up quite differently

                        from most people. Your talking to a guy who's first playthrough on duke

                        nukem 3D was with parental lock on, despite actually knowing i was able to

                        turn it off the entire time


                        All i was implying is that It would be interesting to hear a female version of

                        the classic quake sounds if you were using a new Voice Actor to record the

                        female sounds - since i LIKE the voice sounds in Quake and would be

                        interested if you could create the same effect that they had except with a

                        female voiceover - I had no idea you were using Q2 sounds.

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                        • #13
                          But golden_boy! I'm 14, American, and download many porns on my computer then get many viruses from "Yankeedoodlebootyvideo.exe"!

                          Fo' realz dawg.

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                          • #14
                            I am love Unreal too, this is very atmospheric and amazing game )
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                            • #15
                              OK, in that case I'm sorry but it sounded a lot like certain comments I've heard about female player sounds. There are quite some douchebags out there.
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