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Seriously? (Coders in the Mission Packs)

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  • Seriously? (Coders in the Mission Packs)

    Ok seems like BOTH Mission Packs have some really dumb errors within them.

    Mission Pack 2's Plasma Gun - no animation, doesn't fire in some engines due to the value it makes and then the Multi-Grenade doesn't spawn clusters if it hits a target making it ALOT weaker (unless that was intended).

    Now when trying to add the Prox Mine to standard Quake. Simply copying the code doesn't work. Have to add the -hipnotic or otherwise it falls through the walls....

    "void () ProximityGrenadeTouch = {

    if ( (other == self) ) {

    return ;

    }
    if ( (other.classname == self.classname) ) {

    return ;

    }
    self.movetype = MOVETYPE_TOSS;"

    This basically tells it to Toss when it hits a wall. I thought it's suppose to stick? Change the MOVETYPE_TOSS to MOVETYPE_NONE and fixed.

    Guess this will be useful for anyone wanting to add the Prox Launcher to their mods but encounter the through wall code.

    Since working on the mod and actually looking through some of the code, they are other errors too. Guess we need to have a "Clean Code" project for the Mission Packs much like how ID1 did (fixing the fish bug ect).
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