Hi everyone
This is it, I decided to finally share my first attempt on 3D modeling, animating and texturing with this
Quake 2 super shotgun.
Beware, it is absolutely not perfect and it has severe artistic flaws. But hay, someone has to start somewhere and make a proper learning curve.
The package is made for the Berserker port but it will also work in KMQake2 port without normals, don't know if the port supports it.
If anybody would like to have a version for a specific port just ask it.
Download:
http://www.freefilehosting.net/quake2supershotgun11213
Cheers! Have fun and take care
Sorry forgot to say how to enable the new model in Berserker port:
in the q2b_config.cfg change line hunk_model to seta hunk_model "10485760"
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Hello to the forum and a happy new year!
It was some time that I was thinking on starting to do some 3d modeling and along texturing.
To see what the people of this nice community can do with their work brought me to start something myself.
To not ruin something that is already done in Quake 1 I decided to start with modeling something for Quake 2 instead.
For my first 3D model ever I decided to make the Super Shotgun which is my favorite weapon form Quake 2.
So the first mission is to make a high poly model of it, than a low poly model some UV mapping and in the end texturing.
As is my first model ever my knowledge of modeling is pretty low so any kind of advice, suggestion on working praxis is really welcomed….
So here it is a picture of my current work in progress, it took me three days sigh…, a lot of trying and error so far.
A big THX and cheers!
This is it, I decided to finally share my first attempt on 3D modeling, animating and texturing with this
Quake 2 super shotgun.
Beware, it is absolutely not perfect and it has severe artistic flaws. But hay, someone has to start somewhere and make a proper learning curve.
The package is made for the Berserker port but it will also work in KMQake2 port without normals, don't know if the port supports it.
If anybody would like to have a version for a specific port just ask it.
Download:
http://www.freefilehosting.net/quake2supershotgun11213
Cheers! Have fun and take care
Sorry forgot to say how to enable the new model in Berserker port:
in the q2b_config.cfg change line hunk_model to seta hunk_model "10485760"
----------------------------------------------------------------
Hello to the forum and a happy new year!
It was some time that I was thinking on starting to do some 3d modeling and along texturing.
To see what the people of this nice community can do with their work brought me to start something myself.
To not ruin something that is already done in Quake 1 I decided to start with modeling something for Quake 2 instead.
For my first 3D model ever I decided to make the Super Shotgun which is my favorite weapon form Quake 2.
So the first mission is to make a high poly model of it, than a low poly model some UV mapping and in the end texturing.
As is my first model ever my knowledge of modeling is pretty low so any kind of advice, suggestion on working praxis is really welcomed….
So here it is a picture of my current work in progress, it took me three days sigh…, a lot of trying and error so far.
A big THX and cheers!
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