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I think that all is going quite well so cross the fingers…. I’m trying to stay as faithful to the original as I can.
The only thing that worries me is that the model is becoming a little to edge.
Cheers!
Even though your model might be edgy/blocky, dont let this let you down.
Everybody started like this.
It got corrupted somehow. It wont even extract onto the desktop etc
I DL it 3 times. When it finally 'extracted', it left a empty folder.
**Great Work BTW*
Could you please UL to maybe MediaFire File Storage I haven't ever had a corrupted DL from them. I'd love to see your work in action.
*You can edit your Post to reflect the change.
Thanks!
I updated the file download links with the debugged version of the super shotgun.
Changes:
-solved the issue of interfering texture on the multiplayer model. Now the MP model retains the original skin.
-solved the issue of mismatched texture details on the two new models
Maybe you should try 2 meshes and export them both into one model. It actually already is two meshes (unless they are connected), what you mean is you have 2 meshes in 1 object. Separate it into 2 objects and convert them both down to one MD3.
I'm not saying this will work. I'm saying it is another way to look at it. Then again maybe you are skipping a step somewhere or something. There is no way for me to guess what you could be skipping cause we don't even use the same software.
Thanks for the compliments, still the model has many flows, which I think is quite logic when you do it for the first time.
Now that I have a better knowledge of modeling technics I would do it in a totally different manner.
But this circle doesn't have an end, so more you learn more you would change and do better.
The only thing that still buggers my mind is the animation. The tutorials around the net are pretty scars and I couldn't find the answer for my problem.
The problem is that I don't know how to correctly animate and then export the mesh to MD3 format.
The model must consist of one mesh and for it one animation. So how do I do the animation of the gun and the hand as a single mesh.
I can do it just with moving around the hand part of the mash, but after exporting it the hand would not move in the animation.
Just the gun would retain the correct animation.
After all I'm still pretty satisfied with the results and would like to thank you all again for your support.
That looks awesome Helloween! Really good job, man. You made this pretty fast too. I believe you said this is your first model somewhere in this thread, yes? If so, holy crap, you're a natural.
edit: I just re-read the entire thread. I noticed you asked many questions and no one ever answered them. I'm sorry. As far as I am concerned, I honestly didn't know the answers to your questions. I don't know anything about Q2 modding.
You were also using Max which I know nothing about as well. I use blender and sometimes maya. Kudos to you for finishing this regardless of any help.
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