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Quake 2 Super shotgun model

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  • bravaistilted
    replied
    Originally posted by Helloween View Post
    Hi Seven,

    Thank you for the nice words and of course for your splendid work
    with your constantly evolving mod.

    And here it is after another day of hard work, the next step in my project.


    Download in mangafox 2.0

    I think that all is going quite well so cross the fingers…. I’m trying to stay as faithful to the original as I can.
    The only thing that worries me is that the model is becoming a little to edge.

    Cheers!
    Even though your model might be edgy/blocky, dont let this let you down.
    Everybody started like this.

    Leave a comment:


  • ceioptions
    replied
    broken link server is down

    Leave a comment:


  • Helloween
    replied
    Hi quake.elite

    I tried to download the file and everything is working fine for me.

    Please try to change the rar to 7z and see if it can be extracted.
    If not, sand me a PM with your mail and I will sand you the file directly !

    Cheers

    Leave a comment:


  • quake.elite
    replied
    It got corrupted somehow. It wont even extract onto the desktop etc
    I DL it 3 times. When it finally 'extracted', it left a empty folder.
    **Great Work BTW*
    Could you please UL to maybe MediaFire File Storage I haven't ever had a corrupted DL from them. I'd love to see your work in action.
    *You can edit your Post to reflect the change.
    Thanks!

    Leave a comment:


  • Helloween
    replied
    I tried it out in Q2XP but it does not recognize MD3 models....

    Leave a comment:


  • webangel
    replied
    Originally posted by Helloween View Post
    Thanks Webangel I am a big fan of your work!

    Thanks!

    Does your shotgun work with Q2XP?
    I am to lazy to try it....

    Just tried it with Berserkers.

    Leave a comment:


  • Helloween
    replied
    Thanks Webangel I am a big fan of your work!

    Leave a comment:


  • webangel
    replied
    Very nice work Helloween.
    Last edited by webangel; 02-09-2013, 01:27 AM.

    Leave a comment:


  • Helloween
    replied
    Hi guys

    I updated the file download links with the debugged version of the super shotgun.

    Changes:
    -solved the issue of interfering texture on the multiplayer model. Now the MP model retains the original skin.
    -solved the issue of mismatched texture details on the two new models

    THX and have a good day

    Leave a comment:


  • Helloween
    replied
    Thanks I gues I have to do some good animation studying first!

    Leave a comment:


  • MadGypsy
    replied
    Maybe you should try 2 meshes and export them both into one model. It actually already is two meshes (unless they are connected), what you mean is you have 2 meshes in 1 object. Separate it into 2 objects and convert them both down to one MD3.

    I'm not saying this will work. I'm saying it is another way to look at it. Then again maybe you are skipping a step somewhere or something. There is no way for me to guess what you could be skipping cause we don't even use the same software.

    Leave a comment:


  • Helloween
    replied
    Hi MadGypsy,

    Thanks for the compliments, still the model has many flows, which I think is quite logic when you do it for the first time.
    Now that I have a better knowledge of modeling technics I would do it in a totally different manner.
    But this circle doesn't have an end, so more you learn more you would change and do better.

    The only thing that still buggers my mind is the animation. The tutorials around the net are pretty scars and I couldn't find the answer for my problem.
    The problem is that I don't know how to correctly animate and then export the mesh to MD3 format.

    The model must consist of one mesh and for it one animation. So how do I do the animation of the gun and the hand as a single mesh.
    I can do it just with moving around the hand part of the mash, but after exporting it the hand would not move in the animation.
    Just the gun would retain the correct animation.

    After all I'm still pretty satisfied with the results and would like to thank you all again for your support.

    Cheers!

    Leave a comment:


  • MadGypsy
    replied
    That looks awesome Helloween! Really good job, man. You made this pretty fast too. I believe you said this is your first model somewhere in this thread, yes? If so, holy crap, you're a natural.

    edit: I just re-read the entire thread. I noticed you asked many questions and no one ever answered them. I'm sorry. As far as I am concerned, I honestly didn't know the answers to your questions. I don't know anything about Q2 modding.

    You were also using Max which I know nothing about as well. I use blender and sometimes maya. Kudos to you for finishing this regardless of any help.
    Last edited by MadGypsy; 02-05-2013, 01:35 AM.

    Leave a comment:


  • bluntz
    replied
    I think DP can run this.

    Leave a comment:


  • talisa
    replied
    @helloween
    yeah true, i dun think the egl port supports normals though

    Leave a comment:

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