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Requesting lost Frikbot map pack

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  • #16
    Thanks!
    Fórum QuakeBrasil

    Lots of Quake related stuff


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    • #17
      Just a heads up, I will be releasing a new version of the Definitive Frikbot Waypack that will contain around 700 waypointed maps in the (hopefully not so distant) future. This release will also contain some updates to the Frikbot code itself. I will also include the maps in this release. I will update the map configs as well to include all the new waypointed maps.

      Johnny, when I do release this, it would be great if you could remove your version, or update it with my new release.

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      • #18
        I'll be sure to keep an eye out for it!

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        • #19
          I just started messin w Frikbot again, and I got your 500+ map pack with the waypoints. So far they are very well done....but occasionally I see sometimes a bot will just "hang out" in a corner and not roam for some reason. Rest of the bots in the game will work fine. Also I was told there is a FBX V .10.3 out in the wild somewhere but cant find it.

          Also looking for some coding help where I have taken the Frikbots out of the old "bitflag" system in traditional Q, and made them spawnclients in DP, so they are now in the scoreboard without all the bitflag code. They are working however they "bounce" when falling off ledges and appear to have an accumulative gravity issue / effect going on that will diminish as they continue to bounce. I have a hunch its something in the customized SV_physics or related code. Any help appreciated.


          Originally posted by Lightning_Hunter View Post
          Just a heads up, I will be releasing a new version of the Definitive Frikbot Waypack that will contain around 700 waypointed maps in the (hopefully not so distant) future. This release will also contain some updates to the Frikbot code itself. I will also include the maps in this release. I will update the map configs as well to include all the new waypointed maps.

          Johnny, when I do release this, it would be great if you could remove your version, or update it with my new release.

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          • #20
            I was thinking of adding frikbots to CAx starting with practice mode where players just run around shooting 256 bots n the map
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #21
              Awesome sauce!

              Originally posted by Lightning_Hunter View Post
              Just a heads up, I will be releasing a new version of the Definitive Frikbot Waypack that will contain around 700 waypointed maps in the (hopefully not so distant) future. This release will also contain some updates to the Frikbot code itself. I will also include the maps in this release. I will update the map configs as well to include all the new waypointed maps.

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